Batman: Arkham Knight GeForce GTX 670 Low Vs High Graphics Comparison Benchmark

Written by Jon Sutton on Wed, Jun 24, 2015 4:30 PM
System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements GPU List That Meet System Requirements

Despite running on the (now) creaky old Unreal Engine 3, Rocksteady's Batman: Arkham Knight is still a bit of a looker. This is reflected in the pretty mammoth system requirements. With fantastic visuals comes hardware demands, which were even upped at the last minute, much to the annoyance of pre-order customers.

One of the many great things about PC gaming is choice, however, and if you're system is struggling then there's always the options to dial down the graphics options, or vice versa if you're running an absolute beast. These benchmarks for Batman: Arkham Knight on the GeForce GTX 670 give a great indicator not only of the performance of Nvidia's card, but also the differences between Low and High graphics in Rocksteady's heroic adventure, as well as an indicator of the percentage gains in performance to be expected.

Batman Arkham Knight GTX 670 Low Vs High Graphics Comparison Benchmark

Batman: Arkham Knight’s graphics options are pretty limited, it has to be said. This has a couple of knock-on effects with these graphics comparisons. For the full breakdown of the graphics options available in Batman: Arkham Knight head here, but minus the Nvidia GameWorks settings and the usual Display Modes and resolution, the only things you’re tweaking here are Anti-Aliasing, Texture Resolution, Shadow Quality and Level of Detail.

As a result of this, without the additional options like advanced smoke & fog effects, both Low and High look pretty similar for the most part in Batman: Arkham Knight. Obviously anti-aliasing cleans the image up a little, but the environments themselves look extremely comparable. It’s pretty difficult to detect any differences in the resolution quality of the textures, which can be explained by the curious decision to only allow Low and Medium texture resolutions. No doubt the PC port team found high-resolution textures brought Batman: Arkham Knight crashing to its knees, but it would have been nice to have the option.

Where things really set themselves apart between Low and High, however, is those Nvidia Gameworks features, surprisingly enough. They seem like trivial enough details, but moments like a 0:49 in the video above show a far more believable environment with the paper debris fluttering around. Likewise with the Batmobile doing a donut ay 1:34. The billowing smoke effects look gorgeous at High setting. By comparison, Low looks extremely flat and lifeless during this particular instance, despite the token puff of smoke as the car revs off.

Ideally we’d all have gaming rigs capable of playing Batman: Arkham Knight with all of the Nvidia GameWorks features enabled, but failing that, Arkham Knight still looks like a great evolution of the Arkham visuals, even at the lower settings.

The benchmarks indicate the GeForce GTX 670 is pretty capable of playing Batman: Arkham Knight, but you will have to dial down a few settings to get a solid frame rate.

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10:50 Jun-25-2015

One more thing I think we should be forgeting guys. How did this game even release at this state? Where is consumer protection? Where are the quality tests? Where is all that? This game should have been forbidden from releasing right from the start in this state. I think mechanisms like this need to be taken more seriously and reviewed in order to work properly or this is what happens.

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09:03 Jun-25-2015

Batman: Arkham Knight publisher Warner Bros. has announced it is suspending sales of the PC version of the game, following widespread criticism of the port. TAKEN STRAIGHT FROM PCGAMER...looks like I wont be getting it.

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09:12 Jun-25-2015

This is what is says on steam. Sales of Batman: Arkham Knight have been temporarily suspended while Warner Brothers works to address performance issues.

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04:48 Jun-25-2015

Well, for the first time as a PC gamer, i'm seeing a AAA title be suspended on Steam.


WB decided to suspend future game sales of the PC version while we work to address these issues to satisfy our quality standards.


Just WOW

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05:42 Jun-25-2015

they knew about these issues ahead of time if only the fixed them earlier

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04:45 Jun-25-2015

Bad Reviews on steam are still going. devs shoud do something about the ports compatibility.

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18:10 Jun-25-2015

Well technical issue at this state could take more than 3 months. This would cost them millions

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03:41 Jun-25-2015

can you do a benchmark on a 280x simliar to my card as im deciding to wait for the fury x 2 later this year or just keep mine as i only play on 1080p

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18:11 Jun-25-2015

Or u could wait until the game is fixed

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02:48 Jun-25-2015

http://www.vg247.com/2015/06/25/batman-arkham-knight-pc-sales-suspended/ They have suspended sales, Finally something good.

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03:10 Jun-25-2015

Wow! Thanks for that.

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21:46 Jun-24-2015

I just watched the first walkthrough played on PS4 and this game looks incredible and is very good optimized..
Why they treat Us in this way?

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20:22 Jun-24-2015

To think they have the nerve to release a game in such state and I'll be honest, as a person who is going to do major upgrades to my rig, this just makes me lose my faith in pc gaming. Not only this game. Each one has really high system

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20:24 Jun-24-2015

Requirements but seem to handle ps4 and xbox one just fine. And the funny part is the minimun requirements for the game to play on pc is higher than consoles.

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07:49 Jun-25-2015

Well the advantage of consoles is that they all have the same hardware. No xbone or PS4 is different in terms of hardware, so they can make the game work perfectly with that hardware. Something that can't be done on PC because everyone...

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07:50 Jun-25-2015

...has different hardware, so there's only so much they can do to make it run well.

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17:33 Jun-24-2015

According to this article the PS4 and xbox one versions have much better textures and more detailed weather effects and yet the minimum requirements for this game are vastly more powerful than the hardware of those two consoles...

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18:07 Jun-24-2015

Actually this benchmarking is wrong, It should has to be done without gameworks in both cases because gameworks requires more than 3 GB VRAM @1080p. That GPU was being bottlenecked by the VRAM causes those slow fps. This is like comparing high settings 4k vs 1080p low settings.

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17:21 Jun-24-2015

The benchmark tool is garbage, bares no relevance to in game performance what so ever.

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18:07 Jun-24-2015

Yeah, we are going to post some live in game footage too real soon. ;)

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18:39 Jun-24-2015

Yeah that be cool. My average more than halves from benchmark to in game, crazy.


An why have a benchmark tool then fps cap your game, bit backwards but there you go.

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20:00 Jun-24-2015

Awesome. I was just going to ask that. Thanks!

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16:53 Jun-24-2015

Can you do one for GTX 760 please?

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22:37 Jun-24-2015

760 is very similair in performancd to 670.

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Can They Run... |

| 60FPS, Ultra, 1080p
Core i7-6800K 6-Core 3.4GHz GeForce GTX 1080 Asus ROG Strix Gaming OC 8GB Edition 32GB
| 60FPS, High, 1080p
Core i7-10700 8-Core 2.90GHz GeForce GTX 1050 Gigabyte D5 2GB 8GB
0% No [1 votes]
Ryzen 5 3600 6-Core 3.6GHz GeForce RTX 2070 Gigabyte Windforce 8GB 16GB
100% Yes [4 votes]
Ryzen 7 5800H 8-Core 3.2GHz GeForce RTX 3060 Mobile 16GB
100% Yes [2 votes]
| 60FPS, Ultra, 1440p
Ryzen 9 3900X 12-Core 3.8GHz GeForce RTX 3070 EVGA FTW3 Ultra Gaming 8GB 32GB
80% Yes [5 votes]
| 60FPS, Low, 720p
APU A8-7410 Quad-Core Radeon R5 7410 8GB
100% Yes [4 votes]
| 60FPS, Ultra, 1080p
Core i5-11400 6-Core 2.7GHz GeForce RTX 3050 Ti Mobile 8GB
0% No [1 votes]
| 60FPS, Ultra, 1080p
Ryzen 5 3600 6-Core 3.6GHz GeForce GTX 1080 MSI Gaming X 8GB Edition 16GB
100% Yes [3 votes]
| 30FPS, Low, 720p
Ryzen 5 3400G 4-Core 3.7GHz Radeon RX Vega 11 6GB
0% No [1 votes]
| 30FPS, High, 1080p
Core i5-11400 6-Core 2.7GHz GeForce RTX 3050 Ti Mobile 8GB
50% Yes [2 votes]
| 60FPS, Medium,
Ryzen 5 3500U 4-Core 2.1 GHz Radeon RX Vega 8 8GB