Star Citizens Star Marine FPS Module Delayed Indefinitely

Written by Stuart Thomas on Tue, Jun 30, 2015 12:45 PM
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Last year when we went and had a chat with Cloud Imperium Games’ Erin Roberts he seemed pretty confident that all of base modules for Star Citizen would be in place by now, and the single-player Squadron 42 component would be ready to hit in mid-2015. Fast forward nearly a year, and now the hugely ambitious Star Citizen’s first-person shooter module has been delayed for the foreseeable future, with Squadron 42 expected to follow in its wake. 

CIG and Roberts Space Industries Chris Roberts broke the news via his latest letter to fans, admitting “we feel the current build doesn’t feel like it lives up to the standards we’ve wanted to achieve with Star Citizen.” The Star Marine FPS module was originally planned to go live in April this year, even getting a gameplay runout at PAX East, but several technical and gameplay-related issues have seen it pushed back indefinitely.

While Star Marine doesn’t have to be finished, per se, by the time it’s released, Roberts says it does need to be able to accurately represent the direction they are going with the game, something which the current build does not.

In terms of the rest of the project, it looks as if there won’t be too large an impact. Development on Star Citizen is split up amongst many different teams, each handling different modules. While 15% of the team are working on Star Marine, the rest are all working on other areas, like Squadron 42 and the persistent universe.

I don’t want to say that there is no impact: integrating the FPS properly will help move every part of Star Citizen forward, as the tech will help form the blood and sinews of the whole game…but I can’t stress enough that two additional months spent on Star Marine are not the same thing as two months of a delay for Star Citizen,” said Roberts.

Next up for those who’ve already pledged towards Star Citizen is a releasing a new, updated build without the Star Marine FPS module.

Have you jumped aboard the good ship Star Citizen yet? Is Roberts Space Industries biting off more than it can chew with what is surely one of the most ambitious games of all time? Let us know what you think!

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15:38 Jun-30-2015

"Delayed indefinitely" rings in my ears as "cancelled". Hope I am wrong.

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16:37 Jun-30-2015

Same here. I don't have a good enough PC yet, but Star Citizen is at the top of the list of games I want to play in 2016...

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04:03 Jul-01-2015

I admit that is what I thought too but I hope this is simply a little perfectionism on the developer's part rather than technical or logistical difficulties

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12:20 Jul-01-2015

Delayed indefinitely does not refer to cancellation but instead meaning that it is delayed for an undetermined amount of time. A quick look up of the word indefinite on google ("Define: Indefinite") brings up the following definition: "lasting for an unknown or unstated length of time."

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20:53 Jul-01-2015

Indeed, and in my opinion indefinitely is better than them saying "we pushed it back to september". Because in september they could pull a r* and say "pushed back again to january". Indefinitely is sooo much better, now we don't have to be reminded everytime it gets pushed back. It just comes whenever its ready :)

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13:36 Jun-30-2015

Solution: try Elite: Dangerous.

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16:12 Jun-30-2015

I thought Elite Dangerous was just a space sim. Can you do the FPS gameplay in it as well.

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16:17 Jun-30-2015

No, not really. It's just space ships.

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18:35 Jun-30-2015

Apparently ED has confirmed that an FPS mode is in the works, as well as planetary exploration. So when that comes out I might give it a try.

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16:57 Jul-01-2015

I've always thought that elite dangerous should team up with interstellar marines for the fps module which would help out both companies with both publicity for interstellar marines and gameplay for elite dangerous.

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