No Mans Sky What We Know Summary And System Requirements

Written by Felix Nova on Sat, Jul 4, 2015 5:00 PM
System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements GPU List That Meet System Requirements

No Man's Sky is a beautiful looking sci fi affair. Every time we see another little bit of it our imaginations jump into overdrive, hungrily looking towards its eventual release. It is under development by a British Studio called Hello Games.

No Man's Sky is a lot of things and some have even referred to it as loosely from Minecraft in space. Where you make your own destiny, with no user manual, leaving you to discover your own way through the depths of its crafting and exploration. No Man's Sky is an open-world, space game that lets the player visit planets the size of actual planets and craft their own environments and gameplay experience. But with each video we see, it's hard to really know what it is that the game will be offering, beyond something very beautiful. So let's take a look at what we do know about No Man's Sky.

Check out our similar Fallout 4DOOM, BattlefrontDishonored 2Hitman and Total War Warhammer sys spec summary.

No Man's Sky Release Period: Holiday 2016, perhaps? Currently unknown.

Platforms No Man's Sky is available on: PC, PS4

No Man's Sky full development began: 2013

No Man's Sky Background: Find your own destiny in a living breathing galaxy. Trade vessels will convoy their way between systems, factions will fight for power and space pirates will hunt for easy targets. Become an explorer, pirate, trader or fighter, upgrading your ship. All the while being tempted to visit the centre of the galaxy, where the answer to everything lies. A science-fiction game based in an infinite, procedurally generated universe. This sounds more Elite than Minecraft, but oh well.

What we know about the No Man's Sky

  • It is not an "MMO" by the classic definition
  • Everyone shares a single universe, but people are spread far and wide to enjoy exploration, more often alone
  • Your discoveries are shared via "The Atlas" or lost forever
  • Planets are the size of actual planets
  • Planets are procedurally generated
  • A weird statistic floating around, it would take you 5 billion years to explore all of them
  • No traditional story, although there is meant to be some unknown knowledge pulling the player towards the centre of the galaxy
  • Upon first discovering a planet you can rename it
  • Upon first discovering a creature you can rename it
  • You gain wanted levels if you kill too much on a planet
  • You gain wanted levels if you deplete resource from a planet
  • Planets have sentinels that will hunt you if your wanted level raises too high
  • Your character can leave their ship and explore a planet on foot
  • your space suit can be upgraded
  • You can also upgrade your ship, shields and weapons
  • You can find blueprints that you use to craft items from resources you find and store
  • The game does not completely end even if you make it to the center of the galaxy, you may continue exploring and trading etc
  • As you discover new information you must upload it to "The Atlas" a central database in your game. If you do not upload it before you next die then that data is lost and you have to discover it again.
  • Wildlife and even the sounds of No Man's Sky's wildlife are procedurally generated
  • You can literally discover things that even the devs have not seen before
  • You will be able to discover aggressive communities, hidden planets, dead planets and black holes
  • Finding life on a planet will be a cool, rare moment
  • If you discover a planet every other person who finds and visits that planet will see the same geography and wildlife you first discovered
  • You will be given a monetary reward for every new thing discovered and uploaded to The Atlas
  • There will be a naming filter to stop crude planet naming, but they expect that people will find a way to name a planet after genitals somehow
  • As you upgrade your equipment you will be able to jump further through space
  • You can visit Space-stations
  • Asteroids can be shot at and holes blasted through it to allow your ship to pass through them
  • Systems are built around real life ideas, so planets orbit around a sun
  • Animals generated procedurally will have a range of variations. So once a cat is discovered then panthers, lions, jaguars etc can be found. Each with male and females and babies. Different attributes will also be applied to each variation.
  • For example, male creatures of a particular species might only be found alone or even with a pack of females, depending on their specific attributes
  • Stood on a planet, looking into the sky you can see distant other planets. You can get into your spaceship and then seamlessly fly to that other planet

No Man's Sky Game Engine

Their engine is homemade. Work on it began in secret by Sean Murray, the founder of Hello Games, back in 2013, while working on their other game, Joe Danger. He says the engine is "super crappy, it's also kind of like Unity. Written entirely around procedural generation". Their small team spent the first year doing that, when it was just four of them. Due to the procedural generation of everything in game, the engine has only been possible since the latest generation of consoles have turned up. As the considerable processor power to build the world around the player on the fly is taxing on older hardware.

No Man's Sky System Requirements (Speculative)

  • OS: Windows 7 or Windows 8 and above - 64bit
  • CPU: Intel Core i7-860 2.8GHz / AMD FX 8120
  • RAM: 8 GB System Memory
  • GPU VRAM: 2GB
  • GPU: Nvidia GeForce GTX 750 Ti or AMD Radeon HD 7850
  • HD: 20 GB Free Hard Drive Space (speculative download size)
  • DX: DirectX 11

 The size of the game might not be as large as some of the more modern behemoth titles, because the game does not come pre-stacked with the universe loaded, instead the game engine builds it on the fly around the player. This will minimise the overall install size. Processor requirements will be high as your PC will need to create the game world around you. The RAM will house that temporary world, so a high RAM will be very useful.

This is some crazy clever stuff. The game is a mass of well designed algorithms strung together that can procedurally generate everything in the universe. So using this engine, once the universe is given its starting identity number, the game would render the exact same thing to anyone who visited a certain location. So the only other variable data would be the player's location number. Put that in and whoever visits that location would see the same rocks, the same plants, the same creatures, the same world. But until someone visits it, it has never been seen before.

And yeah Hello Games, were the indie guys from Guildford, who unluckily had their studios flooded on Christmas Eve 2014. All their stuff was lost in one day. And with true British pluck they were determined not to let it delay their No Man's Sky development a moment longer and get up and running as soon as they could.

Well it all sounds great but we have a few questions of our own. Is there any form of dynamically affected object permanence? So if you can impact the environment would someone else be able to visit that location and see what you did? For example, drill through a planet and that stays there forever, for everyone to see. Or would the "slate" be rendered anew each time a new player visits?

So No Man's Sky will gradually present itself to the player as they craft, upgrade explore and enjoy the many, many planets throughout the galaxy. Share any information you have regarding No Man's Sky below. As for me, well I am curious to see if this actually has some longevity beyond a beautiful random planet generator. Even if it doesn't, I will still want to explore it when it eventually releases. 

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08:28 Jul-15-2015

Looks promising!

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15:06 Jul-10-2015

I am quite sure that Sean has already confirmed the fact that when you destroy something, others will also see the destruction you created. Don't quote me, but i do believe he said that, and that technically you could destroy a whole planet

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14:33 Jul-06-2015

Can't wait shutupandtakemymoney.jpeg

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10:39 Jul-06-2015

I can't wait for this game! :-)

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11:33 Jul-05-2015

This could be so amazing. This and Star Citizen feel like everything I've wanted in a video game for years and years, finally being made. It feels like the future of gaming is here. Please Hello Games, make this good, so gaming can take a step into a new generation of games!

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09:06 Jul-05-2015

I believe this game will use more than 2GB VRAM, likely 4GB VRAM or something. The reasoning behind this is that the PS4/XBox One have 5GB dedicated to games, and they have additional RAM for system/CPU tasks. No Man's Sky is procedural.

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11:39 Jul-05-2015

Four gigabytes of VRAM is normally only used at 4k or beyond. Procedural generation would most likely draw on the system RAM and the CPU, not the video card.

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12:05 Jul-05-2015

Shadow of Mordor uses 4GB at 1080p. Additionally, the PS4 is much more efficient than a PC with same specs, not to mention the GPU is stronger than a 7850.

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14:13 Jul-05-2015

That 4GB VRAM need is fake, only need 2GB to max it, even recommended cards don't have 4GB VRAM.

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23:23 Jul-05-2015

I played Shadow of Mordor on tweaked ultra with a 2GB 7850. "The PS4 is more efficient" prove it.

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14:47 Jul-05-2015

Wrong again, the GTX 660 has a 4GB VRAM version

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23:25 Jul-05-2015

What does that have to do with anything? But yes, it's a frequent marketing tactic to just tack on more VRAM to a lower end card, even though the card is too weak to be used for serious 4k or 1440p gaming.

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07:40 Jul-06-2015

The PS4 is faster than the 7850 in every single way except clockspeed. Regardless, the PS4 is 1.843 teraflops where the 7850 is 1.7 teraflops or lower (might be getting confused with the 1.7tf 750ti. PS4 graphics > 7850 SoM graphics dude

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10:28 Jul-06-2015

We know the PS4 solution is faster than the 7850. That's because it's a 7870 equivalent. I asked you to prove that the PS4 solution is faster than a PC with equivalent specs, which was what you said. I should've been more clear about that.

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10:49 Jul-06-2015

Whilst you cannot directly compare PS4 GPU to normal consumer hardware (PS4 GPU has semi-custom ACE tech based off higher end GPUs like Hawaii 290X), it comes to developers knowing exact hardware. Single spec optimisation > PC generic specs

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11:02 Jul-06-2015

Sure you can't compare them directly. You can make simulated benchmarks though, and these ones seem to say that the 7870 would out perform the PS4. You have to take them with a grain of salt, naturally, but it's better than no proof.

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11:42 Jul-06-2015

My take on it was that you initially assumed that those kind of GPUs would beat PS4 in Shadow of Mordor, which is wrong when it's proven high settings /greater uses far more than 2GB VRAM. Consoles are 2x efficient than equivalent hardware

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11:59 Jul-06-2015

Where is that more than 2GB number proven, exactly? All the reports I'm reading say that people with 2GB cards were on max and high without issue, and I can testify to that myself from when I still used a 7850. As long as you didn't use the ultra textures, everything was fine, and some even said it was fine with them on, though I never tried that.

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08:28 Jul-05-2015

It was said on many occasions that it is expected to release in 2015. I don't think it's gonna be that long, unlikely to release in 2016 Holiday.

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07:25 Jul-05-2015

The game reminds me of the second book written by Orson Scott Card called Speaker for the Dead,with all that space travel and things

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07:24 Jul-05-2015

They keep working as soon as possible,even if their workplace is flooded and computers and stuff lost.Now these are the kind of developers we should look up to! :)

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05:12 Jul-05-2015

I believe we haven't really experienced a game like this before so it's natural that we hesitate or not like it. Some games are used as a stepping stone and if this does not succeed (I think it will given the general feeling the community has) then in a year or so a game may be released which we may feel more warmth towards. The developers are trying something new and our reaction is key to them

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18:54 Jul-04-2015

Am I the only one who isnt liking this

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20:48 Jul-04-2015

+1

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22:10 Jul-04-2015

Might I ask why?

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01:05 Jul-05-2015

I think because everyone has set their expectations so high because of Star Citizen, and the fidelity of Star Citizen is so overwhelming that it doesn't look as interesting. However once they play it they'll probably love it.

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17:41 Jul-05-2015

Im all for exploration but this looks too bland. I dont see much point in exploring unless it has something interesting

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18:47 Jul-04-2015

i feel like this game will inspire creation of great new games in the future

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17:42 Jul-04-2015

Beta this year, i'd bank on it. Looking forward to seeing how it plays.

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Can They Run... |

| 60FPS, Low, 1080p
Ryzen 5 5500U 6-Core 2.1GHz GeForce GTX 1650 16GB
| 60FPS, Ultra, 1080p
Ryzen R5 1600 Radeon RX 580 Sapphire Nitro+ 8GB 16GB
0% No [1 votes]
| 60FPS, Ultra, 1440p
Ryzen 7 5800X 8-Core 3.8GHz GeForce RTX 3090 Zotac Gaming Trinity 24GB 32GB
| 60FPS, High, 1080p
Ryzen 3 3100 4-Core 3.6GHz GeForce RTX 3050 16GB
| 30FPS, High, 1080p
Ryzen 5 2600 GeForce GTX 1660 Gigabyte OC 6GB 16GB
0% No [2 votes]
| 60FPS, Low, 1080p
Ryzen 5 5500U 6-Core 2.1GHz GeForce GTX 1650 16GB
| 60FPS, High, 1440p
Ryzen 7 5800X 8-Core 3.8GHz Radeon RX 6900 XT 16GB 32GB
| 60FPS, Medium, 720p
Core i5-10300H 4-Core 2.50GHz GeForce GTX 1650 8GB
| 60FPS, High, 1080p
Core i9-9900K 8-Core 3.6GHz GeForce GTX 1060 Gigabyte Mini ITX OC 6GB 32GB
66.6667% Yes [3 votes]
| 60FPS, High, 1080p
Ryzen 5 3600 6-Core 3.6GHz Radeon RX 5700 PowerColor Red Dragon 8GB 16GB
| 60FPS, High, 1080p
Ryzen 3 3100 4-Core 3.6GHz GeForce RTX 3050 16GB
0% No [1 votes]
| 60FPS, Ultra, 4k
Core i9-9900K 8-Core 3.6GHz GeForce RTX 2080 Ti Asus ROG Strix OC 11GB 32GB
| 30FPS, Ultra, 1440p
Ryzen 5 2600X 6-Core 3.6GHz GeForce GTX 1080 16GB
100% Yes [1 votes]