AAA Indie Series: Indie Studios Push PC Gaming And Hardware Forward

Written by Felix Nova on Sun, Jul 5, 2015 4:00 PM

Indie games set our gaming benchmark. AAA have to show that they are staying ahead. To say that indie gaming has undergone something of a revolution would be an understatement; like suggesting Half-Life 2’s ‘alright’, or a GTX Titan X is ‘decent’. Indie gaming has blasted off into the stratosphere, and it says it all when a game like Minecraft has outsold every Battlefield title combined.

The tables are turning, indie developers across the world are getting access to powerful game dev tools, creating lovingly designed 3D worlds, which put many AAA studios to shame. PC hardware is getting pushed more than ever before. Meteor Pixel’s Bushido: Legend of the Samurai is at the forefront of this, delivering stunning feudal warfare in beautiful, handcrafted environments. Within this series we’ll be looking at how a tiny studio is achieving great things, learning first-hand how anybody with the right know-how can begin making stunning indie games.

An Introduction to Indie Dev feat.
Bushido: Legend of the Samurai

First let’s take a closer look at Bushido: Legend of the Samurai. Meteor Pixel has been working on Bushido since July 2013, but their development began before that in the form of a mod for the popular Chivalry game. In the Chivalry forums their Japanese Sengoku period mod was getting tonnes of attention due to its unforgiving approach to realism and its authentic Japanese combat system. Besides, who doesn’t love the thought of two ninjas squaring up, going to toe to toe in melee combat. Nothing like it has been made before, and from that interest Meteor Pixel was formed.

Sam’s game stemmed from a huge interest in Japanese history and way of life. Japanese culture is incredible. Something about it always strikes deep within our imaginations. The near-mythical ninja assassins. The impeccable honour and swordsmanship of the Samurai. The alluring but deadly Geisha, ritual ceremonies, mystical legends and the astonishingly beautiful castles, armour, costumes and landscapes. It makes for a veritable feast, especially when digitised and unleashed on the gaming world.

The guys over at Meteor Pixel clearly understand this with their new title, Bushido: Legend of the Samurai. Set during the evocative Sengoku period of Japanese history, Bushido Legends began life as a mod for the incredibly popular Chivalry. The overwhelming gamer enthusiasm generated from development on the mod encouraged Meteor Pixel to make the bold step of turning Bushido into a standalone commercial release, and the results are truly amazing.

We got talking to Sam Ibbitson, from Meteor Pixel, and it was quickly apparent that their fascinating indie development journey is something that should be shared.

Building and running a new indie development studio is a rollercoaster ride, and takes more than just a want to be involved in PC gaming. But as Sam has explained, if your passion can fuel your drive, then the journey of learning and personal development is as rewarding as the result you are driving towards.

And so after meeting this inspirational new indie developer, who has quit his job, pulled in a small team of talented buddies and is creating a rich standalone title that already looks like a AAA work of art, he has kindly agreed to share his journey with Game-Debate, so that hopefully other aspiring developer talents can learn from his experiences.

We will cover what it takes to go from modder to commercial game studio, taking that ambitious leap on a limited budget, and with little background experience in running the business end of the videogames industry.

As we travel along our Bushido Development Series, we’ll take a look at some really exciting indie dev topics with Meteor Pixel, like how an indie developers can compete with big budget titles, and what considerations are made when selecting the best off-the-shelf game engines. Where an independent game studio gets cash flow from to continue developing their game, and how to run an effective Kickstarter campaign. We’ll also be looking at how you can add high quality motion capture into an indie game when the cash flow is tight, including budget mocap setups with fantastic results and fluid animations.

It’s all the tough choices indie studios face, but we’ll also be exploring the various tech available to get your very own gaming vision off the ground. The world of game development has never been so accessible, and there’s never been so much power at devs’ fingertips.

Sam and I will leave no stone unturned and will even be asking you guys what sort of things you would like us to investigate. We’re going to be taking a deep dive with this over the next few weeks, so keep your eyes peeled for further developments.

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21:54 Jul-06-2015

This is really what I want to see on GD more, informing about indie projects and stuff like that
good job Felix, enjoyed this one

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03:37 Jul-06-2015

I would consider purchasing this. Makes more sense to support indies.

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03:23 Jul-06-2015

Weeaboo

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20:59 Jul-05-2015

Indie games getting more and more popular and some of them realy look and feel like AAA game.

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19:39 Jul-05-2015

Sad thing that I prefer almost any 2D RPG Maker indie game over any 3D Indie game.

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18:33 Jul-05-2015

I'm so glad they're recieving more attention. Something I can't understand is, why are there no serious samurai games? with all the fandom around medieval Japan's Katana, Samurai and Bushido, why there is not one game that praises the historical Samurai figure like the european knight, is beyond me.

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23:58 Jul-05-2015

I expect there have been some that only came out in Japan. A lot of releases never make it to North America and Europe from Japan.

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00:10 Jul-07-2015

I've tried to look for some, but no luck. I suck at searching tho, lol.

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17:40 Jul-05-2015

If Bushido has the Kabuki sound effect, it will be the icing on the cake...

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21:51 Jul-06-2015

And taiko for battles

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