Everyone loves a good patch, and second to Batman: Arkham Knight becoming playable, another update for The Witcher 3: Wild Hunt was just about the best we could hope for. CD Projekt RED’s mind blowing role-playing game was a little bit janky at launch, which is to be expected on a game of this scale.
Since May, however, things have steadily been getting ironed out, and there’s a host more fixes in patch 1.07. CDPR’s Marcin Momot says this this is one of the largest updates yet, with a number of key changes. Chief among these are changes to that dodgy movement, with a new alternative control method, as well as a stash box, inventory sorting, and a even a books tab to organise your portable library.
Having a glance at these patch notes, this is easily one of the best yet from a usability point of view. Geralt's now got a number of stash locations for storing items, crafting and alchemy components no longer take up weight, your inventory can be sorted, and books even have their own dedicated inventory tab now. My prayers have been answered.
Okay, so you can find the abridged changelog for The Witcher 3: Wild Hunt patch 1.07 below, but Momot promises this is just scratching the surface of what this patch delivers, with full patch notes coming alongside the patch which is going live later this week.
The Witcher 3: Wild Hunt Patch 1.07
- A new, alternative (optional) movement response mode for Geralt.
- A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map.
- Crafting and alchemy components no longer add to the overall inventory weight.
- Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.
- Multiple sorting options are now available in the Inventory.
- Alchemy formulas and crafting diagrams can be "pinned", meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
- Dozens of fixes for quest related issues, both major and minor.
- A few performance enhancements, including the optimization of FX, scenes and general gameplay.
- Various improvements to horse behavior.
Sadly, good things, unlike buses, seldom come in twos, and so the free DLC for this week has been pushed back until next week. The patch will be going live later this week.
I probably shouldn’t be so excited about a patch, but this fixes a number of the minor issues we’ve had since The Witcher 3’s launch, and it’s got some performance improvements to boot. What’s not to love!