Following last week’s performance-botching Ill-Gotten Gains Part II update for Grand Theft Auto 5, Rockstar has issued another PC patch, this time fixing the low frame rate issues plaguing the PC version.

The 1.28 GTA 5 patch weighs in at just 98MB, and by now it pretty much goes without saying that this may well affect or even break some of the single-player mods you’re running in Grand Theft Auto 5. If you’re thinking of attempting to run mods in Grand Theft Auto Online meanwhile, perhaps think again, because Rockstar is wielding the banhammer.

We also received some reports linking decreased performance when using Story Mode mods to TU 1.28. As mentioned previously, we are not actively targeting players using mods in Story Mode, nor are we explicitly implementing protections against them in-game,” said the developer.

Our primary focus is on protecting GTA Online against modifications that could give players an unfair advantage, disrupt gameplay, or cause griefing. However, as a reminder, mods are still unauthorized and as such, Title Updates may cause Story Mode mods to behave in unexpected ways because they are not supported or tested, and players run them at their own risk.

While Grand Theft Auto V is ripe for some of the most creative modding out there, it seems the online component is really hampering what could be a special experience for mod creators and users. The single-player and multiplayer are clearly too closely entwined, and any patch Rockstar releases for one looks to be having an impact on the other.

Should Rockstar be doing more to aid the modding community? Or is this just part and parcel of online-integrated experiences now?