If you’re finding yourself bored of the checklist rut that Assassin’s Creed has backed itself into, then Ancestors: The Humankind Odyssey could be right up your street. It’s from the original creator of Assassin’s Creed, Patrice Désilets, and his team at Panache Digital Games, and it’s going to be an episodic, narrative-driven adventure, all set within an open-world sandbox.
While most episodic games are limited in terms of scope and replayability, Ancestors: The Humankind Odyssey will have upwards of 20 episodic scenarios, each of which will benefit the player in some way. This can then be taken out and used in the open-world after the plot has finished. Each of these scenarios is going to be drawn from important discoveries in history, for instance cavemen harnessing the power of fire.
“We leave you there with the toy in between episodes," explained Désilet. "If your goal as a caveman is to harness the power of fire, once you meet that objective you are left in an open world to experiment with that fire, try to survive, and pass your knowledge along to your progeny."
He likens it to a AAA-quality version of Minecraft or DayZ, but one that also comes with a blockbuster plot taking you through mankind’s history. The plan is for Ancestors: The Humankind Odyssey to take the player on a journey from cavemen right through to near the modern day, become the Queen of England. This includes domesticating animals, the moon landing, and the discovery of penicillin.
It all sounds frighteningly ambitious, but with Désilets at the helm it could work. What’s interesting in the total shift away from normal combat scenarios, instead focusing on surviving in the natural world.
There’s no word on a release date for the first episode, but we’re expecting Ancestors: The Humankind Odyssey to be some way off.
Think Ancestors sounds too ambitious for its own good? Or can Désilets and co deliver on the promise?