In the 22 years since its launch, the original Doom has built up one of the most dedicated modding communities in existence. Scouring the web you can find everything from Ghostbusters remakes to Westerns and ultraviolent gib fests. That won’t be the case for 2016’s Doom however. Or DOOM as Bethesda loudly puts it.
Doom will not be coming with any official mod tools support, above and beyond the SnapMap tool unveiled at Bethesda’s E3 press conference. This is a custom-built level editor which lets users piece together prefabricated map segments to create their own layouts for single and multiplayer levels. This includes placement of a number of objects and enemies, ready for sharing with other users via Bethesda.net.
”Everything that we’re doing on the mod side will be through SnapMap,” said Bethesda’s Pete Hines. During a recent chat, he likened the tools to Minecraft, claiming it’s simple enough to do the basics, but in the hands of an expert, they can create incredible things.
"The SnapMap tools are much the same,” continued Hines. “Give it to anybody and they can do simple stuff, but the complex stuff – all those things that used to be super-complicated – the idea is that there's enough complexity and depth there that you can do all this scripting stuff, and make new gameplay modes. It’s got this really steep high end, but you don’t have to jump right to it like you do with the previous Doom tools."
It remains to be seen just how much customisation there will be with Doom SnapMap. For amateur map creators it certainly makes the process a lot easier, but seasoned modders are sure to want to flex their BFGs a little more. As always, it likely won’t take the modding community long to blow the creation tools wide open.
Doom’s arriving in early 2016, with a beta test before then. You can register your interest for that now via the Wolfenstein site. You’ll just need a code obtained from a copy of Wolfenstein: The New Order.
Are you disappointed to see Bethesda not take the same approach for modding with DOOM as for Fallout 4? Or do you think the SnapMap tools will prove powerful enough?