Kept you waiting, huh? After years out in the wilderness, Metal Gear Solid V: The Phantom Pain has finally arrived. In fact for PC gamers, it's arrived two weeks earlier than we'd anticipated. It's Hideo Kojima's final flourish with the long-running,  bona fide crazy stealth-action series and on first impressions it looks like he's going out with a bang. 

Before we get down to the nitty gritty of benchmarking MGS 5, here we're taking a look at all of the graphics options and system settings included in the PC version of Metal Gear Solid 5. Thankfully we haven't been lumped with a Dark Souls-esque slapdash PC port, and it seems as if plenty of care and attention has gone into ensuring the PC version of Metal Gear Solid 5 is the best one out there. 

Metal Gear Solid V: The Phantom Pain Advanced Graphics Options

Metal Gear Solid V Graphics Options

  • Windowed Mode - Borderless Fullscreen / Fullscreen / Windowed
  • Resolution - Up to 4K Resolution
  • Display
  • Vertical Sync - Enabled / Disabled
  • Frame Rate - Auto (60) / 30FPS
  • Motion Blur - Off / Low / Medium / High
  • Depth of Field - Enabled / Disabled
  • Model Detail - Low / Medium / High / Extra High
  • Textures - Low / Medium / High / Extra High
  • Texture Filtering - Medium / High / Extra High
  • Shadows - Low / Medium / High / Extra High
  • Lighting - Low / High / Extra High
  • Post Processing - Off / Low / High / Extra High
  • Effects - Low / High / Extra High
  • Ambient Occlusion - Off / High / Extra High
  • Volumetric Clouds - Off / On

This is pretty much the same bunch of options provided for Metal Gear Solid: Ground Zeroes, although Konami has made one or two changes. The only new additions are Motion Blur, Depth of Field, Post Processing and Volumetric Clouds. There wasn't much control over these options last time around with digging into the ini files, but now you can toggle these on and off with ease. I know Motion Blur isn't particularly liked among some sections of the PC gaming community so it's great to have the option to disable it completely. 

Elsewhere there's plenty of settings here to get MGS 5 looking even better on PC that the PS4 version, which is a a bit of a looker itself. We're still yet to do our benchmarks, but it's safe to say on first impressions it's performing well

Metal Gear Solid V: The Phantom Pain General Options

  • Language Select 
  • Subtitle Display - All/Foreign Only/Off
  • Score Display- On/Off
  • Trial Record Display- On/Off
  • Marker Display- On/Off
  • Enemy Presence Display- On/Off
  • Damage Direction Display- On/Off
  • Action Icon Display - On/Off
  • Show Weapon / Item Icons - On/Off

 Metal Gear Solid V: The Phantom Pain Control Settings

 

By default Metal Gear Solid 5 is set up for gamepad control. There's no mouse support in the menus whatsoever, there's auto-aim correction to help with gamepad aiming, and all of the on-screen prompts are presented in Xbox 360 controller format. 

You can however access the full key bindings via the menus and reconfigure them, but you will have to work on remember what they're set to. Like any Metal Gear Solid game there's plenty of advanced controls to get used to, which may be easier with a gamepad and the on-screen prompts. 

Okay, so keep your eyes peeled for plenty more on Metal Gear Solid 5 in the coming days, including in-depth benchmarks, gameplay videos and more.