In fantastic news for the time rich, and hideous news for the time poor, CD Projekt RED has said Cyberpunk 2077 will be far, far bigger than The Witcher 3: Wild Hunt. That noise you hear is the sound of millions of calendars hurriedly being wiped clean, as anxious gamers begin worrying just how they can find the time to take on a game even bigger than the mighty The Witcher 3.

CDPR had said we wouldn’t hear any more about Cyberpunk 2077 until at least 2017, but it seems it just couldn’t help itself with this latest announcement. Swapping Axii signs for neon signs, Cyberpunk 2077 is a sci-fi RPG set in a futuristic city. I’d tell you it’s cyberpunk but that seems surplus to requirements now. CD Projekt RED has been working on Cyberpunk 2077 since 2012 so it’s had plenty of time in the oven, leading to a game which will be even larger in scale than Geralt’s latest jaunt.

Cyberpunk is far bigger than anything else that CD Projekt Red has done before,” visual effects artist Jose Teixeira said. “Far, far bigger. We're really stepping into the unknown in terms of complexity and size and problems we encounter.

Talking about The Witcher 3, Teixeira went on to say its development has really helped with work on Cyberpunk 2077. The open-world formula is being tweaked and refined thanks to the lessons learnt, something which “Cyberpunk is going to benefit greatly from it” said Teixeira.

Despite being in development for at least five years, Cyberpunk 2077 is still some ways off. Creating an open-world like this takes a significant chunk of time and it seems CDPR has plenty up its sleeve to make Cyberpunk even more impressive than The Witcher 3.

From my point of view I’m quietly hopefully Cyberpunk 2077 isn’t too much larger than The Witcher 3. That epic adventure was just about my limit for a game and it meant forgoing plenty of other quality titles to get through it. It would be nicer to see Cyberpunk 2077 set in a denser map; a cityscape with a plethora of choices and ways of going about things, much like Deus Ex before it, rather than trying to create a world-scape larger than any before it.