As we near near the end of its open beta, DICE has revealed the final three modes coming to Star Wars Battlefront when it launches next month. All three of the modes are relatively small in scale, offering differing objective-based play. The simplest of these is Hero Hunt. This is a 7v1 mode in which one player is the hero, such as Boba Fett, Luke Skywalker or Darth Vader, while the rest have to try and kill them. Whoever successfully kills the hero becomes one, and is hunted by the remaining seven players.
Next up is Cargo. This is sort of like Capture the Flag and has Rebels and Imperials duking it out over some precious loot. The difference with this 6v6 mode though is that players don’t need to grab the cargo from their opponent’s base; it’s going to appear somewhere in the level before players fight over it. DICE reckon this "this creates a tug of war experience where you simply need to collect as much cargo as possible."
The final new mode being added is Droid Run. This mode is kind of like the Drop Pod game type featured in the beta, the twist being you’re capturing three droids instead. They aren’t static so they’ll actually following you around, allowing you to strategically place them to your advantage.
“The GNK has become somewhat of a DICE favorite," said lead level designer Dennis Brännval. “The strategies used are somewhat different than for instance Cargo, where your positions are more strict. You can choose a slower, explosive play style by equipping Thermal Detonators and Cycler Rifles. But your team can also embrace the dynamic, chaotic nature of the game mode and equip Jump Packs to get around the map and chase the Droids as fast as possible.”
These recent additions bring the total mode count up to nine, which isn’t too shabby I have to say. The full list reads Fighter Squadron, Supremacy, Cargo, Droid Run, Walker Assault, Blast, Drop Zone, Heroes vs Villains and Hero Hunt. Player counts vary from 8 all the way up to 40.
There’s plenty of multiplayer content to be getting busy with then, which begs the question, why spend £40 on the recently announced Season Pass? If these modes are as entertaining as DICE claim they are, it seems that extra £40 could be better spent elsewhere; on Fallout 4 perhaps.