User Review


By now the farce that is Batman: Arkham Knight’s PC launch should be dead and buried, but after being removed from Steam, and added back despite performing worse for some people post-patch, Warner Bros has actually thrown the towel in and given up on one of its prominent performance problems - multi-GPU support.

Those of you who have splashed some serious cash on SLI or CrossFire rigs won’t be able to take advantage of all that additional hardware in Batman: Arkham Knight, with Warner Bros officially announcing it has stopped working on any further multi-GPU support.

We’ve been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight,” wrote Warner Bros in a Steam update.

The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we’ve had to make the difficult decision to stop work on further multi-GPU support. We are disappointed that this was not practical and apologize to those who have been waiting for this feature.

So there you go, you’re never going to get proper multi-GPU support in Batman: Arkham Knight, which is a game that really needs it, truth be told. I think now it’s time for PC gamers to put this sorry saga to bed and accept this is forever a terrible port.