Unless you've had your head buried in the hot Tatooine sand, you've probably noticed Star Wars Battlefront launched this week. By now you've probably all had a chance to play it if you had any interest in, thanks to that massive open beta test a month or so ago.
Since then EA's been tweaking a few things behind the scenes ready for launch, while Nvidia put out its GeForce Game Ready drivers for Star Wars Battlefront. Which should mean, fingers crossed, that Star Wars Battlefront runs even better now than it it did before. To put it to the test we decided to decide how the humble GeForce GTX 750 Ti could handle DICE's gorgeous 40-player online shooter.
The specific graphics card in question is a Palit GTX 750 Ti StormX OC, backed up by an AMD FX-4100 CPU and 4GB RAM.
Star Wars Battlefront Benchmarked at 720p, 900p, And 1080p With A GeForce GTX 750 Ti And AMD FX-4100
Now that's good performance. DICE has worked miracles with Star Wars Battlefront, visually and performance-wise. We have to admit we were a little bit worried after the obscene system requirements were released, which recommended 16GB RAM, or 8GB as a minimum. As you can see here, that's a load of a rubbish. With just 4GB RAM and a GeForce GTX 750 Ti, we're hitting a smooth 50 frames per second at 1080p / High. That's really not bad at all.
Move things up to Ultra and Star Wars Battlefront is still extremely playable on this sub $100 graphics card, with only minor frame rate hiccups at 1080p letting you know the 750 Ti is struggling. Take a look down at the Low results and you can see there's a performance bottleneck there, with it absolutely capping out at 73FPS. This pretty much applies to the Medium benchmark results as well, although with the slight oddity of Medium achieving a higher frame rate than Low.
Overall, considering how fantastic Star Wars Battlefront looks, and how much there's going on on-screen at any one time in the hectic 40-later battles, these are some impressive results. At Ultra it's even comparable to the Battlefield 4 results; a two-year-old game which can't touch this visually.
It's nice to see a game come out optimised so well and supporting such a wide range of systems. We're just hoping DICE can pull the same trick with Battlefield 5 next year.