Ubisoft releasing the first major patch for the PC version of Assassin’s Creed Syndicate is comparatively minor news compared to when it was pushing out updates for the beleaguered AC Unity, which can only be a good thing for Ubisoft. That said, Assassin’s Creed Syndicate wasn’t without its fair share of bugs, which appears to be a prerequisite for any game in the series by this stage.
In Jon’s review he noted some issues with characters disappearing entirely during cut-scenes, so hopefully these instances have been fixed, although it can be tricky to tell with Ubisoft’s notoriously vague patch notes. The 1.21 patch weighs in at between 440 and 510MB on PC, which is kind of worrying when Ubisoft doesn’t even know the correct size the very day it goes out.
PC-exclusive changes include fixes for an infinite loading screen during Sequence 7, missing geometry, geometry explosions, render issues, and online issues, along with minor UI improvements.
There’s a big stack of tweaks coming to Assassin’s Creed Syndicate on all platforms however, including the ill-defined “improved performance and stability”, whatever that means. From a visual point of view there’s fixes to some lighting issues, low resolution textures, level of detail loading problems, and more.
Here’s the full list of everything else that’s changed in the update:
Assassin's Creed Syndicate PC Patch 1.21
- Fixed an infinite loading screen in Sequence 7.
- Fixed several geometry explosion and missing geometry issues.
- Fixed various render issues.
- Fixed several online issues.
- Minor UI improvements.
- Fixed an issue where there was no rating for the final mission
- Fixed an issue where the lip-sync was not synchronized with the cinematics
- Fixed an issue where the subtitles weren't exactly matching the audio
- Fixed some issues with some audio missing or being played incorrectly
- Fixed some collisions issues for carriages and trains
- Fixed some spawning issues with the vehicles
- Fixed some popping issues
- Improved reactions for the allies
- Improved reactions for NPC on the ground
- Improved reactions for NPC on carts and trains
- Improved navigation for NPC
- Fixed some issues with the replay system
- Fixed some balancing issues
- Fixed an issue where the gun might be missing in the inventory after acquiring it in the "Whitechapel Conquest" mission
- Fixed an unlocking issue with the Train Raids
- Fixed an issue with the "Artisan" Trophy/Achievement
- The Time Anomaly icon was increased to have a better visibility on the map
- Fixed some issues with the messages for the mission in the HUD
- Fixed some icon issues
- Fixed some lighting issues
- Fixed some low resolution and corrupted texture issues
- Fixed some level of detail issues
- Fixed issues with props in the world
- Fixed some issues during fights with NPCs
- Fixed issues with counter attacks
- Fixed some camera issues
- Fixed an issue in the Fight Club
- Fixed an issue where the player could not enter the Time Anomaly mission
- Fixed some issues with the mission objectives and secondary constraints not updating properly
- Fixed issues with the fast travel
- Fixed some issues where the missions could be blocked after some cinematics
- Fixed some issues with Crawford Starrick in the last mission, "A Night To Remember"
- Fixed some issues with the coerce system
- Fixed some issues with the cover system
- Fixed some issues with the parkour and navigation
- Fixed some animation issues
- Fixed some camera issues
- Fixed some issues with the rope launcher
- Fixed an issue where the player could sometimes fall under the map
- Improved performance and stability
By this time last year Assassin's Creed Unity was closing in on its fourth major update, each weighing in at multiple gigabytes, so this is fairly good going on Ubisoft's part this year. Still, we'd prefer it if all these problems weren't in there in the first place. I think Ubisoft would be utterly amazed by how few and far between patches are for Nintendo games.