Earlier this yeah, Oculus came out and announced recommended system requirements for its Oculus Rift headset. It was to be the baseline from which all Oculus games were based on, and exactly what was required to provide the 'Full Oculus Rift Experience'. Hardware manufacturers even partnered with Oculus to create Rift-ready gaming PCs, tuned to the hardware you'll need for out of the box VR gaming.

Well, you can throw all that out the window, because Frontier has just announced the VR minimum specs for Elite Dangerous, which is Oculus Rift-compatible, and it blows away the recommended Rift specs. If you've been building your PC ready for VR, it might be best to start saving again...

Elite Dangerous VR Minimum System Requirements

  • OS: Windows 7 64-bit
  • CPU: Intel Core i7-3770K Quad Core 3.5GHz or AMD Athlon FX-4350 4.2GHz
  • RAM: 16GB System Memory
  • GPU RAM: 4GB Video Memory or greater
  • GPU: Nvidia GeForce GTX 980 or AMD Radeon R9 390X
  • HDD: 8GB Free Hard Drive Space

Oculus Rift Full Experience System Requirements

  • OS: Windows 7 64-bit Service Pack 1
  • CPU: Intel Core i5-4590 3.3GHz or AMD FX-8350 4.0GHz
  • RAM: 8GB System Memory
  • GPU RAM: 4GB Video Memory or greater
  • GPU: Nvidia GeForce GTX 970 or AMD Radeon R9 290

What we can ascertain from these straight away is that Elite Dangerous VR probably has decent multi-threaded supported. It's why they've chosen to plump for the i7-3770K rather than the much more reasonably priced i5-4590. In its own way that's good news, but it's also a significantly more expensive option.

Elsewhere, the 8GB memory requirements of the Oculus Rift specs simply don't cut it for Elite Dangerous. Instead, Frontier claim you'll need a hefty 16GB of memory, VR fans. That's actually more RAM needed than the size of the game's installation. 

Lastly, the value for money options that are the GeForce GTX 970 and Radeon R9 290 have been cast aside, swapped instead for the GeForce GTX 980 and the Radeon R9 390X. Bear in mind of course, that these are the Elite Dangerous minimum VR requirements. Wowser. The reason being of course that it's trying to drive a 2160 x 1200 screen at a rock solid 90 FPS, to limit latency and prevent motion sickness.

Add all that hardware up and you've got an expensive proposition on your hands. One of the biggest selling points of the Oculus Rift against the HTC Vive has been its simplicity, and the one size fits all system requirements were key to that. If developers are already treading outside these restrictions months ahead of launch, it negates the whole system. 

What do you make of the minimum Elite: Dangerous VR system requirements? Are they a little steep for your tastes?