Crytek today revealed yet another foray into the virtual reality space - The Climb. Enabling players to experience the thrills and heart-stopping heights of rock climbing, with an insight into the challenges being ropeless brings to the sport.
The Climb’s environments will be lavish and varied, Crytek boast. If you’ve seen just about any CryTek game ever, you can picture the scene. It’s all sun-drenched beaches, dappled treelines and harsh cliff-faces. It’s utilising the titular CryEngine that is renowned for its detail and hardware stressing reputation. The trailer shows the player in an Asian jungle, fans of Crytek’s previous offerings will know of their pedigree in this environment.
This comes hand in hand with their other VR project Robinson: The Journey, announced at Paris Games Week, further cementing their interest and dedication to the VR trend. While the climb is currently exclusive to the Oculus Rift, CryTek may be missing a trick not bringing it to other headsets.
The Climb certainly looks vertigo inducing, with players scaling harsh cliff-faces once crumbling handhold at a time. If you’ve ever played Grow Home then the climbing system is a little bit like that, with one hand moved at a time to find new outcrops to grab onto. I’m not too sure about the disembodied hands CryTek has opted for. They look similar to what sony has done in its London Heist demo, but it’s a bit disconcerted to see when climbing a cliff-face. I mean, why can’t CryTek just stick some arms in?