Cast your mind back to Electronic Arts' E3 2015 press conference and you may remember a very shy, affable indie developer making his one on-stage with a bundle of yarn. Sandwiched in between the spectacles of Star Wars Battlefront and Mass Effect Andromeda, he nervously introduced his small idea that had made it to the big stage - Unravel.
From the moment we laid eyes on it Unravel looks to be everything we'd want from a side-scrolling platformer, with bags of charm, interesting physics-based puzzles, and some sumptuous-looking visuals. All this, and big bucks EA had somewhat bizarrely picked it up for publishing duties. Unravel's out next month, but have a peek at the minimum system requirements before then to ensure your gaming rig's up to the task...
Unravel Minimum System Requirements
- OS: Windows 7 64-bit
- CPU: Intel Core 2 Duo E4600 2.4 GHz or AMD Phenom II X2 545 3.0 GHz
- RAM: 4 GB System Memory
- GPU RAM: 512MB Video Memory
- GPU: GeForce GTS 450 or Radeon HD 5750
- DX: DirectX 11
We've only got the minimum system requirements to go on then, but in these sorts of of games there generally aren't a huge amount of visual options to tweak so don't expect any massive jump in hardware demands for recommended. In fact it's fairly likely that the minimum specs here will be enough for optimal play at 1080p.
Watch and video of Unravel and it's difficult to deny the beauty of its art-style, which features hyper-realistic world elements at a tiny scale. It's like playing the Borrowers, basically. That said, it makes use of many depth of field and filter effects to mask the lack of detail, so it fact shouldn't be a very demanding game, as borne out by these system requirements.
They're just about the lowest set of system requirements you're ever going to see from an EA published title, ensuring Unravel should work on a wide range of gaming systems. The only thing you're going to have watch out for is you've got a 64-bit OS and a DirectX 11-capable graphics card and you really should be set, it's as simple as that. Gameplay is fairly slow-paced and methodical so I don't expect you'll the lightning quick response times of 60+ frames per second, making this one game which should run on just about any modern-ish system.
I would say it does look like a game ideally suited to a gamepad for more precise analogue movements, but this comes to personal preference as much as anything.
Remember, you can always check out how well your PC can run the Unravel System Requirements here, where you can check benchmarking and performance from other users. Compare your graphics card to the Unravel benchmark chart.