Rainbow Six Siege 1.3 Update C4s Cheaters And Improves Server Tick Rate

Written by Stuart Thomas on Wed, Jan 13, 2016 2:00 PM
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Ubisoft has rolled out another update for Rainbow Six Siege, making a number of key changes which it “felt [they] needed to quickly fix.” Chief among these is an improvement to the server tick rate for consoles. This follows in the footsteps of a recent PC-only hotfix, doubling the tick rate from 30 to 60 times per second. This is essentially the number of times which both the server and the players are updated with player positions, projectile locations, etc.

The faster the tick rate, the more accurate this data is. What it should prevent is issues of hit detection and player location. I’ve yet to give this update a try but it’ll be interesting to see if this change actually makes a difference. PC gamers are being treated too, with a raft of anti-cheating improvements designed to weed out the little gits using hacks. Ubisoft has also removed the three-day ban for first time offenders in Rainbow Six Siege. Cheat now and you’re banned for good.

There’s not a huge deal of changes beyond this, other than a fix for defenders finding exploits which can let them leave the map area during the preparation phase. They reckon it shouldn’t be possible to get out any more, but if by some chance someone does figure out a way, they will be auto-killed. Seems fair enough.

Anyway, without further ado, the Rainbow Six Siege 1.3 Patch notes...

Rainbow Six Siege Update 1.3 Patch Notes

General Tweaks and Improvements

Hit Registration Improvements

  • Updated the server tick rate for console users
  • With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). After testing, we are satisfied with its state so we are now deploying this update to all consoles as well.

Anti-Cheating Improvements

  • Cheating countermeasures have been improved further.
  • Banning policy update: all cheaters detected by the system will be banned permanently. No more three day ban for first offense.

Exploit Fix : Defenders Exiting During the Preparation Phase

  • Added a configuration that allows us to turn ON an insta-kill configuration for Defenders that go outside their zone during the preparation phase (this behavior should not be possible, but if exploits are found, the guilty shall be punished by a swift death!)
  • We will be able to activate this functionality at any time. We will first be testing it on XB1 during the afternoon of January 13th (Montreal time). If it proves effective, we will be deploying this on all platforms later that day.

Top Community-Raised Bug Fixes

Level Design Fixes

  • Fixed a bug that allowed players to exit their zone during the preparation phase (red wall). When transitioning from proning to standing position combined with putting up a barricade, players were able to go through walls. We believe this exploit is now solved. Please share your experience in this forum thread if you still encounter it after the patch (information we are looking for listed in opening post).

Online Fixes

  • Partial fix of Error [2-0x00000041]. Refer to the High Priority Issues in the Known Issues post for more information.
  • Potential full fix of the loading screen freeze (smoke background). Refer to the High Priority Issues in the Known Issues post for full information.
  • Potential full fix of the failed data synchronization issue. Refer to the High Priority Issues in the Known Issues post for full information.
  • Session authentication operation requests are now using the per data center proxy instead of the Dev one.
  • Improved error tracking, for easier issue identification from our side.
  • Ranked match reconnection fixes for PC:
  • If game was closed by pressing [x] or ALT+F4, the players will not be leaving all sessions anymore.
  • Players leaving a Ranked match by pressing F10 will now be receiving reconnect & abandon messages.
  • Players leaving a Ranked match by quitting with ALT+F4 will now be receiving reconnect & abandon messages.
  • Various smaller connectivity and crash fixes.

From what I’ve played of Rainbow Six Siege there aren’t too many more fixes that need to be done to the base game, but there are certainly a few niggling problems. Matchmaking is still dire, and can take up to 15 minutes if you’re unlucky. Exiting out and heading back in seems to help, but it’s not ideal when you’re in a party. It would also be great to remind players what map and game mode it is when selecting an operator, as I’m guilty of instantly forgetting. It would be fine, but having Fuse is a no-go in any hostage rescue missions. Unless you particularly fancy blowing a hostage sky high that is.

 

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23:01 Jan-13-2016

Wait, who drops 60$ on a game, and then cheats, knowing that he can be permanently banned for it? They are either incredibly stupid, they **** money, or both.

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02:08 Jan-14-2016

You must be new. Welcome to the internet and online gaming.

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13:29 Jan-14-2016

I've been here for 20 years and i still don't get them.

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08:50 Jan-14-2016

why kill someone if you know you'll go to jail?why rob a bank?lots of people get away with cheating.even games with strict anti cheating measures like counter strike global offensive,dota 2 and starcraft 2 get lots of hackers.r6 is the new guy which means it's got a long way to go before it completely nukes them.

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13:35 Jan-14-2016

Yeah i know, i am just disappointed. I just dont find any value in that, its just stupid and cheap. I know psychology, i know why people do this, its just disappointing.

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14:48 Jan-13-2016

can't believe they only just patched it now.i think people with the highest mmr must have all been cheaters.still better late than never.

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14:42 Jan-13-2016

There are definitely a few tweaks that need to be made.


A few to note:
As said above, remind us which map we're playing when selecting an operator.
Allow operator loadout adjustments during the selection screen.


One big thing that players need is more weapon customization's and a "reason" for leveling up. As of now, there is no point in leveling up.

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14:49 Jan-13-2016

Yeah the adjustment of operator loadouts during selection is a must and I also agree on the levelling. I'm level 49 and they're no benefits to gain levels. I've unlocked all operators and all the attachments I want. Not bothered about skins

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14:54 Jan-13-2016

I'm just saving up for the new operators next month. They haven't said how much renown they'll cost, but I reckon about 25,000.


Levels are pretty worthless though, especially considering they aren't a measure of skill but time played, pretty much. Same can be said of any levelling treadmill though I guess.

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14:57 Jan-13-2016

Does the season pass get you the new operators for nothing or does it just allow you to use them for the first week for free, then you have to buy them? I got the season pass as I found it for £11 and thought, may as well.

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20:29 Jan-13-2016

Don't quote me on this, but I think season pass owners get the operators for free AND 1 week in advance.

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06:53 Jan-14-2016

Yeah that's how I understood it too, but it wasn't worded great and it left me sort of unclear.

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14:25 Jan-13-2016

Defenders running out from spawn happened the first time for me the other night. Idiots, you could tell they were 10 year olds, writing obscenities as they did it. So we won 3-0. Wish they would do something about people purposely tking.

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14:44 Jan-13-2016

I was in a match where someone made fun of another players PC and through the rest of the match, it was 3 v 5 because they kept team killing each other.

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14:52 Jan-13-2016

Yeah it's a pretty frequent occurrence. Ranked mode seems to limit it a lot, but sometimes I want to play casual.


On a side note, if you're a party of three or more then it's really quick and easy to kick a TK'er.

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14:59 Jan-13-2016

Dude, I've played 1 Ranked match and boy was it stressful. A lot more intimidating and slower paced. I really enjoyed it. It was back and forth but we won in the end. It really felt like an achievement.

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14:54 Jan-13-2016

Yeah it sucks. Team killing needs to be punished. Another match I was in one guy used his mic to ask another to drop the defuser, he asked him 3 times, the player in question didn't respond so he tked him to get defuser. Well done 4 Vs 5.

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23:06 Jan-13-2016

They should add some kind of cooldown system, something like CS. 2 or 3 team kills and you are banned from playing for some time, or better yet, some kind of penalty, if have 2 or more TK, every other TK losses you some in game currency (forgot how it is called), or maybe even both. This would cut down amount of team killers for sure.

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14:06 Jan-13-2016

Take notes Volvo , take notes...

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