Heaps of details have just emerged about the upcoming Homefront: The Revolution, including a brand new Freedom Fighters trailer and details of the new ‘Resistance’ multiplayer game mode coming to Dambuster Studios’ open-world shooter.
In Resistance mode players can team up in small guerilla groups to wage warfare on the KPA (Korean People’s Army) forces which have conquered the streets of Philadelphia. In this co-op mode you can create your own Resistance Cell with buddies online, before heading into a number of narrative-driven missions to boost the power of your squad and take on steadily trickier challenges.
Should things get a little rocky, players will be able to level up and earn new abilities spread across various skill trees, all based on how you customize your character. For example if you were to say you had a background as a dancer before the KPA invasion, your character will be more nimble; capable of jumping higher and running faster. There will also be weapon blueprints to scout for and combat gear to customise an entire roster of freedom fighters operating under your banner.
That’s all totally separate to the single-player campaign mode, which Dambuster Studios claims offers 30+ hours of content alone. The idea behind the Resistance game type is that it is very replayable, with a total of 12 missions offering rewards for repeated play.
Post-launch there’s also plans in place for at least year’s worth of free downloadable content, totalling 20 additional missions for Homefront: The Revolution’s Resistance mode. This will be joined by the dreaded microtransactions of course, but game designer Fasahat salim insists that it’s not a pay-to-win system. Nothing in Homefront: The Revolution will be unobtainable through normal play, so it’s like these microtransactions are going to be used to speed progress up somewhat.
I'm still not sure where I stand on what has become an incessant use of micro-transactions, but as long as it doesn't interfere with play or appear as if it is slowing my progress in order to encourage me to pay, then I'm ok. However, plenty of people are surely going to be put off entirely by their inclusion, which seems to be in practically every game going these days.
Hyped from Homefront 2? Pleased to see a year's worth of free post-launch content, or disappointed to see yet more microtransactions? Spill your thoughts below!