If you’ve been browsing Steam and contemplating picking up the newly release Tales of Symphonia port, you might want to hold fire. At least for a little while. Initial impressions are suggesting this port from Bandai Namco is a hot mess, with NeoGAF user Chairmanchuck highlighting many of the issues.
Right, where to begin. First of all, Tales of Symphonia’s resolution is locked at just 1280 x 720p resolution. I’m getting flashbacks of Dark Souls here. That 720p is an absolute lock, so there’s no option to raise it or lower it whatsoever. That’s just the start of Tales of Symphonia’s problems though.
It’s also locked at 30 frames per second, with no native support for anything higher. But, some users are reporting there’s is running at 40 fps, which isn’t good for anyone involved and leads to uneven frametimes unless you’ve got a Gsync or FreeSync monitor.
The seemingly hurried port has broken language support, and some of it’s using the wrong font so the words don’t even appear. This leads to some strange spelling and blank spaces appearing in the interface. Somehow there’s even new typos that weren’t present in the Gamecube original. And all of these changes are just saved in a tiny text file.
Then there’s the interface. It’s a mixture of Xbox 360 controls and PlayStation 3 symbols, which can be very confusing. Chairmanchuck also says opening up the options or save menus can take upwards of 30 seconds.
Finally there’s the DRM Tales of Symphonia employs. Called VMProtect, this generates a new executable each and every time you boot the game.
It all sounds like a bit of a logistical nightmare, and it’s begging for the sort of fix Durante helpfully put together for the original Dark Souls. Obviously it hasn't gone down too well on Steam, currently sitting on a Mixed rating with 45% negative reviews.
Anybody taken the jump and given this a download? What's your thoughts on poor PC ports?