It feels like we've been saying it forever now, but the virtual reality revolution is finally set to arrive in a matter of months. Two big competitors, in the shape of the HTC Vive and the Oculus Touch, are striding into the arena with opposing hardware and plenty of chat about room-space VR, high refresh rates, and total immersion. None of that matters at all without the games to back it up though, and one that's been attracting plenty of attention is Job Simulator: The 2050 Archives.
Coming to all three major VR players (including PSVR) as a launch title with motion controls, Job Simulator is set in a world where all human jobs have been eliminated by robots. In 2050 people get to go to museums and experience what it was like to work, or at least, their perception of what work was. Cue potential for huge carnage during the simple act of making a cheese sandwich, or sitting in your office cubicle. Job Simulator is a day one title for early adopters of virtual reality hardware, so let's see what you'll need with the official system requirements.
Job Simulator Minimum System Requirements
- OS: Windows 7 64-bit Service Pack 1 Or Newer
- CPU: Intel Core i5-4590 3.3 GHz or AMD FX-8350 4.0 GHz
- RAM: 4 GB System Memory
- GPU RAM: 4GB Video Memory or greater
- GPU: GeForce GTX 970 or Radeon R9 290
- Display: VR Headset - Oculus Rift or HTC Vive
True to their word, the system requirements for Job Simulator are bang on what we had been told would be the recommended system requirements for the HTC Vive, and slightly exceeding what is necessary for the Rift.
Visually Job Simulator is very simplistic, it's evidently designed as a VR launch game which can work across a wide spread of systems as an entry point. There's nothing here in the simple modelling and low-resolution textures to cause most mid to high-end rigs a problems. That said there is a bunch of physics-based collisions going on involving potentially dozens of objects, so there is certainly potential to knock the frame rate.
Without getting our hands on the hardware and giving it a go we can't say for sure, but it's very unlikely the GTX 970 and Radeon R9 290 are going to have any problems here. So if you've got a rig capable of hitting the recommended VR specs for either the HTC Vive or the Oculus Rift then you're going to have no problems here.
From the looks of things Job Simulator: The 2050 Archives is going to be VR only, so you're out of luck if you just want to play it without at headset. Likewise you will also require motion controls. These come bundled in with the HTC Vive at launch; Oculus Touch is coming in the second half of 2016, and we're not sure how Sony intends to sell its PlayStation Move controllers. Job Simulator is fundamentally about interacting with the environment with your hands, so without this tactile feedback it's pretty much a no-go.
In theory this should be the exact same set of system requirements we'll get for all VR games for the next year or so, but don't be surprised to see that claim blown out of the water in the coming months. It's a nice idea but PC gaming doesn't tend to suit the one size fits all mentality.
What do you make of the Job Simulator minimum system requirements then? Are you ready to step foot into a virtual reality? Let us know!
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Lol job simulator VR ? anyone know whether they will actually pay u XD
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How much does it pay? If by playing a job it better damn well pay me..Then again, i don't meet the the minimum requirements to even do the job.
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approximately nothing.but hey you get to tell people you have a job.if that isn't worth the money i don't know what is.
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My application for the play play pretend job was declined. I do not meet the minimum requirements.
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They just use the minimum specs for the headset, since it's required to play the game. There are much better looking games for the Vive that will have the same requirements as this.
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Has science gone too far!?
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science can never go too far :D
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Well.. considering atomic bombs and chemical warfare... I'm pretty sure it can.
Thing is, the military is the #1 sponsor for scientific research.
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Yeah lets make a Hadron Collider and see what high-energy particle collisions may do. What on Earth could go wrong? Ohh look, we accidentally made a black hole ^^ My bad..
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So you take a break from work so you can work..
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seems legit to me
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I can max witcher 3. I can't even run this on low. Sure, why the **** not.
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You can run this perfectly fine. The min specs are for the headset (because some of it's games need a 970 or higher) but since this game requires the headset they use it's specs.
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I never understood the concept of these simulators. There's already a pick your nose simulator, shave your genitals simulator... Are people running out of ideas for games? O.o
And this VR, it's a good idea, but it's far from good, they're all prototypes, I won't be a test dummy to take part in this hype.
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Have you tried VR?
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Of course I have, both the Razer OSVR and the Oculus Rift. It's nothing special, but a screen which is inches away from your eyes. The entire VR definitely needs years of progress. And stop asking everyone if they've tried it. I'm sure everyone has a valid reason why they don't like it. It doesn't live up to the hype.
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It's perfectly reasonable to not be interested having tried it, the reason I ask that is SO MANY people dismiss it without having tried even Google Cardboard.
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Yea, I know there are people who just jump on to sides and have no idea what they're doing there. :D I never heard of Google Cardboard though. Anyhow, I always use personal experience to express my opinions. :)
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Also, the DK2 (what I assume you mean by the Rift, sorry if I'm wrong) and the current OSVR are prototypes, like you say. That's all they were meant to be. I highly recommend you try the Vive or the CV1 if you ever get a chance, they might just convince that VR can be good. Or it might not, in which case you'll be $800 richer than me lol :)
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I think I'll remain the patient type who will wait it out until these gadgets will actually work miracles. However, I guess I'll never really get into this VR stuff before I die, since I imagine VR to be like a dream. If they can simulate dreams, that's a VR worth getting. ;)
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Sad when a Wii like game has higher System Requirements then the Witcher 3
Does anyone really care for VR?
Not me
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Have you tried it?
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Since I'm getting downvoted here, I should elaborate: I'm not trying to suggest that everyone should be interested in VR, if you've tried it and don't like, good for you! You'll save a lot of money! But so often I see people who have never even tried Google Cardboard saying VR is a fad and you ask them "Have you tried it?" and they say "well no, but-". All I'm saying, is please reserve judgement-
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-until you have a chance to try one of the consumer headsets (Vive, Rift CV1, or PSVR). If you're not even interested in trying it, that's fine, but for the sake of everyone who is interested in VR, please don't go around saying VR is bad even though you haven't tried it. You might put people off and affect the future of VR!
Anyway I thought I'd better clarify, since my original comment was a-
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-little rude.
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what u say is right man VR shouldnt be judged by people who didnt even use it.Anyway people have different opinions about stuff and we should respect them
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I know that VR requires a high stable framerate and all that, but it's still disappointing that we need at least a 970/290 to run something that looks like a latter-era Gamecube game.
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True, but the point of why games VR are so demanding is that, like the eyes, the distance between one eye and the other makes us see different things with each eye so to create that sense of depth they need to generate 2 renders for each eye to a good resolution counting how close you are screens, so it is so demanding
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oh so exactly what amd gpu's have been doing for years with eyefinity? is that why a 290 equals a 970 lmao.?
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eyefinity just make the visual cone bigger, but you are rendering 1 image with more pixels, VR need 2 different images to give you the 3D. Thats why 3d screens shows a double image. now, make this with a mobile camera and you need to render 2 full HD or more images at 60 fps or 90 fps to make a good 3d vr game.
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ive used eyefinity to do more than just bigger screen. you can use it for multiple viewpoints,if the game lets you. example : i had a 3+1 screen setup and i had the 4th screen be a rearview camera on a racing sim.
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You don't. However to be able to play all the games on the Vive you need a 970 or higher which is why the headset has that as a minimum. Since this game requires the headset, they use those specs as a minimum.