Legendary DOOM creators John Romero and Adrian Carmack are back. Carmack has been out of the industry for over a decade, while Romero has been tearing it up with mobile games, but now they’re back where it all began - working on a fast-paced arena shooter. Blackroom hit Kickstarter yesterday, and it’s being touted as a frenetic FPS set in a “holographic simulation gone rogue.”
The pair have started a new studio called Night Work Games, and are asking for a cool $700,000 backing in order to fund Blackroom. As of now it sits at $85,000 in less than 24 hours so it’s off to solid if unspectacular start.
Much of the slightly muted reception could be down to very early stages of development of Blackroom. It’s being mooted for launch way off in December 2018, so all we’ve got to go on is a few pieces of artwork. There’s no gameplay footage or in-engine screenshots to speak of whatsoever just yet.
In terms of the engine, Carmack and Romero are going with Unreal Engine 4, so it could potentially be quite the looker. Being set in a VR simulation (although it’s not a VR game) means Night Work can get a bit crazy with the level designs too, taking players on a varied trip through the Wild West, pirate galleons and haunted Victorian mansions.
Blackroom promises to be all about fast movement, attack dodging, rocket jumping and exploration. As you’d come to expect from the DOOM maestros it will come packing a lengthy 10-hour single-player campaign, alongside the arena shooter multiplayer. The online component will come with six maps out of the box, along with full community map building support. It’s already being touted as DRM Free + Steam so expect to see Blackroom floating around GOG at launch too.
Should you be interested in backing Blackroom then scoot on over to the Kickstarter page. The cheapest tier which can net you a copy of the game is $29 which isn't too shabby. Should you have insane amount of cash to spend then for $10,000 you can help design a level in the game with Romero and Carmack themselves.