Maybe Ronan Keating was right, sometimes it really is best to say nothing at all. Clearly EA didn’t get the message because executive VP Patrick Söderlund has admitted that the plan was for Star Wars Battlefront to have a full single-player campaign, but it was axed in order to release DICE’s shooter in time for Star Wars Episode VII: The Force Awakens.
“We made the choice due to time and being able to launch the game side-by-side with the movie that came out to get the strongest possible impact,” said Söderlund during an EA investors call.
“I think the team created a really good game based on the premise that we had. I would say the game has done very well for us and reached a very different demographic than a traditional EA game.
“So from that perspective, it's a success. Are we happy with the 75 rating? No. Is that something we’re going to cure going forward? Absolutely.”
Translation: Star Wars Battlefront made a heck of a lot of money, even if it didn’t score as highly as your typical DICE release. That will likely fall on deaf ears for those holding out hope for a single-player campaign, but it does at least boost the chances of one being included for Star Wars Battlefront 2. EA recently said it had plans for a new Star Wars Battlefront title in 2017, this time taking inspiration from the new movies.
What do you think then, did the lack of a single-player campaign contribute to Star Wars Battlefront’s middling reviews? Or does its problems run far deeper than that?