If you listened carefully there were some murmurings of discontent when id Software and Bethesda announced Quake Champions at E3 2016. It’s not coming to console in any shape or form you see, arriving as a PC exclusive because on the world's most powerful gaming platforms there are “No excuses and no limitations.”
That’s exactly what we like to hear. Much ado was made about id Software bumping up Quake Champions’ refresh rate to 120Hz, a key contributor to why it’s coming to PC. 120Hz just isn’t possible on consoles, which are typically linked up to 60Hz TVs.
"That's why it's a PC game. No excuses. No limitations," said creative director Tim Willits.
"It's everything from input sampling of the mouse to making sure that your monitor refresh rate is fast enough," he went on to explain "Because even with Quake Live, we have found throughout the years that going from 30 to 60 is huge, but even 60 to 120 is noticeable.
"Most of us, and even me, I can't really tell the difference. But there are some players who are inhuman. And we can't come out and say we're going to make a game for them and not run ridiculously fast. Because if we lose the pro guys, we're in trouble."
So there you have it, id Software believes those limited to using a console won’t be able to compete at the highest end. For PC gamers it means no concessions to consoles, so could this be the return of the arena shooter that we’ve been waiting for? Whatever the case, I think it's time I splashed out on a new monitor...