It might not have made the big splash Stellaris did, but Hearts of Iron IV is by all accounts an absolute monster of a strategy game. The sort of game which has you puffing far cigars until the wee hours, rewriting history with your maniacal plans. Now it’s in gamers’ hands, Paradox has been busy working on the first major patch - tweaking the AI, fixing several memory leaks, and generally making this arch-strategy game all the better.

Hearts of Iron IV 1.1 Red Ball Express Patch Highlights

  • Command Group Postures: It is now possible to set a command group to execute orders in different manners: carefully, balanced, and rush.
  • Added achievements indicator in game setup telling you if you can get achievements or not
  • Now possible to start from scratch with an empty division template by selecting New in the designer drop down
  • New Template Design: An empty template for new division designs is now available in the edit division drop-down tab.
  • AI Production Priorities: Computer controlled opponents will have a greater emphasis on infantry and fighter production.
  • Making Friends: Computer controlled opponents will be more likely to grant military access to countries fighting a common enemy.
  • Boys From Brazil: Germany less likely to spam South America with justifications for war
  • Bug Fixes: Tweaks to warscore calculation, the peace process and King George V only dies once, now.

If you fancy casting your eye over the full patch notes then be sure to head over to the Paradox Plaza forums. In true Paradox fashion they’re as long and in-depth as you could hope for.

Should you have yet to give this game a whirl, check out Stu’s effusive review before you do. Hint: He really, really liked it.

Who’s enjoying their time with Hearts of Iron IV? Has it made the necessary improvements over HoI 3? Let us know!