It probably comes as the world’s smallest surprise but player numbers for Evolve have absolutely skyrocketed, because hey, people love free stuff, no matter how good/bad it may be. It’s only been two days since Turtle Rock Studios’ asymmetric 4 v 1 multiplayer game went free-to-play, and already the player count has bumped up 28,000% and growing.
Using percentages is a nice way of making certain stats look bigger, but in this case it’s pretty much bang on the money. Evolve had a paltry average of 106 players on at any one time in June, an abysmal number for a AAA title barely a year old. It now has a current player count of 29,666, with a peak today of 40,803.
That’s an absolutely huge increase, entirely down to going F2P of course. Those numbers are still tiny compared to the F2P big hitters, but it does demonstrate there could be life in Evolve yet if 2K and Turtle Rock play their cards right. It also shows people will play anything if it’s free.
Turtle Rock decided to adopt the F2P model following the ‘DLC shitstorm' of the original launch. This involved Evolve being split up into countless special editions, with players needing to splash cash on additional heroes and monsters. Needless to say Evolve didn’t prove very popular, tanking just weeks after launch. A total overhaul of Evolve’s balancing and gameplay systems has now been done, which Turtle Rock hopes will be enough to lure players in for the long term.
Have any of you decided to give Evolve a chance now it's gone F2P? Do you believe it's a game worth playing now?