No Man's Sky Day One Update Makes Fundamental Changes To How The Entire Game Works

Written by Neil Soutter on Mon, Aug 8, 2016 10:00 AM
System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements GPU List That Meet System Requirements

Hello Games has warned anyone who has somehow got their hands on an early copy of No Man’s Sky that they will be facing a total server wipe on launch day. That’s down to a massive day one update; in truth one of the most content rich patches we’ve ever seen.

Among the changes to No Man’s Sky are more varied planets, atmospheres and ecological diversity. A greater mix of ships per star system. Greatly expanded inventory size with more advanced trading to match. Genuine ecological systems whereby certain creatures feed on others, affecting populations. Meanwhile, one of the key changes looks to be the addition of ‘The Three Paths’. These are three separate story paths based on a decision made at the beginning of No Man’s Sky. To see each of these through to the end you must start up three fresh game saves.

No Man’s Sky Update 1 Patch 1.03 Notes

  • The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
  • The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
  • Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
  • Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
  • Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
  • Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
  • Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
  • Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
  • Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
  • Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
  • Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
  • Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
  • Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
  • Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
  • Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
  • Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
  • Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
  • Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
  • Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
  • Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
  • Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
  • Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
  • Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and Sean Murray. It speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

We actually had a chat with James Swallow last year, writer on both No Man’s Sky and Deus Ex: Mankind Divided. It’s a big month for him, with two huge games he’s written dropping in a mtter of weeks.

That’s really a quite incredible amount of changes, which does beg the question why wasn’t this included with the disc copies? Nevertheless if you’ve been keeping an eye on early streams of No Man’s Sky it appears as if the final product will be markedly different from what we’ve seen up until this point.

 

Login or Register to join the debate

Rep
5
Offline
05:57 Aug-16-2016

I like the game, but it severely lacks content and it runs like absolute garbage. Hopefully optimization gets better....

0
Rep
72
Offline
01:12 Aug-16-2016

Got my refund already.

0
Rep
19
Offline
12:05 Aug-12-2016

Who else is ready for No Man's Sky when it unlocks later today for PC? I certainly am.

0
Rep
154
Offline
admin approved badge
04:44 Aug-11-2016

If Mass effect were to adapt to something as big a NMS I would cry tears of joy and never leave my house.

7
Rep
327
Offline
admin approved badge
05:07 Aug-12-2016
4
Rep
59
Offline
11:09 Aug-13-2016

amen to that

1
Rep
35
Offline
admin approved badge
06:36 Aug-16-2016

I do believe they would never find my body, friend.

0
Rep
23
Offline
05:13 Aug-09-2016

Anyone ready to fight the Reapers, Borg, Aliens, Predator...etc...look alikes? 18 Quintilian Planets...there has got to be one out there. Fingers crossed.

3
Rep
8
Offline
20:06 Aug-08-2016

I'm definitely looking forward to playing this game.

1
Rep
157
Offline
admin approved badge
18:39 Aug-08-2016

Good news but i fail to understand one thing. Why don't devs include day one update in the base game?

0
Rep
95
Offline
admin approved badge
19:40 Aug-08-2016

The game has already "gone gold" and so they are printing copies of it already. If they wanted to have the day one update in the base game they would have to recall every single disk produced so far. So it's just simpler for them to have everybody download an update :)

4
Rep
157
Offline
admin approved badge
19:43 Aug-08-2016

Did they made such a big update in such a short time? I congratulate them.

8
Rep
23
Offline
21:36 Aug-08-2016

one of the reasons they did that is to make sure everyone starts from the 0 on day one cause the update will automaticly wipe out all the game saves and data already present in your system

1
Rep
59
Offline
admin approved badge
17:47 Aug-08-2016

This article has got me hyped for No Man's Sky again, but this question bugs me, why didnt they already include this from the start? Why a Day 1 Update?

0
Rep
32
Offline
18:25 Aug-08-2016

Maybe to release the game earlier

0
Rep
32
Offline
16:56 Aug-08-2016

OMG, now it needs only one thing - modding support!

0
Rep
1
Offline
21:32 Aug-10-2016

Modding support???? It's an MMO on a single server, not a singleplayer game

0
Rep
35
Offline
admin approved badge
06:37 Aug-16-2016

Unfortunately, they lied about it being any kind of Multiplayer.

0
Rep
26
Offline
14:24 Aug-08-2016

It's even hinted that base building will be added sometime in future. How much better can this game get?!

0
Rep
19
Offline
12:04 Aug-08-2016

Thank god they fixed the exploit, everybody was going nuts about the "30 hour game", hopefully it'll take a loooong time to reach the center , while the game and it's variety keep me entertained!

2
Rep
59
Offline
admin approved badge
17:46 Aug-08-2016

What is this "exploit" you're talking about?

0
Rep
76
Offline
21:42 Aug-08-2016

It was in a dailymotion video that got taken down. Basically, you could go to Atlas stations and get free warp cores. You could also find warp cores and extremely rare materials in a certain room of every space station. Then, you would use them to warp to a black hole and get moved 750 (iirc) light years towards the center, rinse, and repeat.

2
Rep
7
Offline
11:36 Aug-08-2016

Never was so hyped for any of the games before.

0
Rep
14
Offline
11:28 Aug-08-2016

Well it's not like I had a life anyway...

5
Rep
19
Offline
11:05 Aug-08-2016

My body is ready

8
Rep
3
Offline
10:41 Aug-08-2016

First. Also, Ship Scanning and Extreme terrain features make this even more appealing

4

Can They Run... |

| 60FPS, Low, 1080p
Ryzen 5 5600 6-Core 3.5GHz Radeon RX 5500 XT 8GB 16GB
Ryzen 5 5600 6-Core 3.5GHz Radeon RX 5500 XT 8GB 16GB
| 60FPS, Low, 1080p
Ryzen 5 5600 6-Core 3.5GHz Radeon RX 5500 XT 8GB 16GB
| 60FPS, Medium, 1080p
Ryzen 5 5600 6-Core 3.5GHz Radeon RX 5500 XT 8GB 16GB
| Medium, 1080p
Ryzen 5 5600 6-Core 3.5GHz Radeon RX 5500 XT 8GB 16GB
| 60FPS, High, 1080p
Core i7-10700 8-Core 2.90GHz GeForce RTX 2060 6GB 16GB
100% Yes [1 votes]
Core i5-9400F 6-Core 2.9GHz GeForce GTX 770 DirectCU II 2GB OC Edition 16GB
33.3333% Yes [3 votes]
Pentium Dual Core B960 2.2GHz Radeon HD 6950M 4GB
33.3333% Yes [3 votes]
| 60FPS, Medium, 720p
Athlon II X2 245 GeForce GTS 250 4GB
| 60FPS, High, 1080p
Ryzen 5 3500U 4-Core 2.1 GHz Radeon RX Vega 8 8GB
| 60FPS, High, 720p
Core i5-2400S 2.5GHz Radeon R5 340 (OEM) 4GB
| High, 720p
Core i5-2400S 2.5GHz Radeon R5 340 (OEM) 4GB
100% Yes [1 votes]
Ryzen 5 3500U 4-Core 2.1 GHz Radeon RX Vega 8 8GB
100% Yes [1 votes]
| 30FPS, Medium, 720p
Ryzen 5 3500U 4-Core 2.1 GHz Radeon RX Vega 8 10GB
| 30FPS, High, 1080p
Core i3-8100 4-Core 3.6GHz GeForce GTX 1060 3GB 16GB
100% Yes [4 votes]