If you’re thinking of buckling and picking up No Man’s Sky on PlayStation 4 due to it launching a few days earlier than PC, perhaps think again. Frame rate analysis of the console version has found that No Man’s Sky can dip down as low as 13 frames per second in some scenarios, such as flying a ship near to the planet’s surface.
Digital Foundry has been running the ruler over PS4 No Man’s Sky, finding out that Hello Games is targeting 1080p / 30 FPS/ For the most part it hovers on or around 30, particularly during light loads such as walking on planetary surfaces. Neither weather nor climate has any affect on this whatsoever, so you’re looking at a solid 30 once you leave your spaceship.
Where things get really tricky is when players are accelerating at a great place. No Man’s Sky’s procedural generation based on the formula requires a lot of data to be sent back and forth. Find a new planet and you can expect frame rates to tumble. They’ll also drop as you fly across its surface, slowing down as it loads in new assets. “These are calculations made a split-second before revealing the new terrain or object, and when it can't keep up, we see dips to the 20fps line, and sometimes even lower,” writes Digital Foundry.
The lowest frame rate recorded during the No Man’s Sky benchmark was 13 fps, which is getting down into unplayable territory. The trick, apparently, is to double back on yourself. This will bump the frame rate back up to 30 fps thanks to reusing assets.
We’re still waiting on any sort of PC code to get an idea of what performance is going to be like for PC players. Despite it being a console-focused released, I can’t imagine No Man’s Sky running too terribly of a run-of-the-mill gaming PC. If, like the PS4 version, it isn’t well optimised, it may be best to wait for a few performance updates before jumping in.
Source: Digital Foundry