There were plenty of eyebrows raised in console-land when it was revealed Quake Champions would be a PC exclusive. It’s not often a first-person shooter doesn’t come to console at all these days, but there’s a simple answer according to Bethesda - the consoles just can’t handle Quake Champions.
When Quake Champions was originally announced during Bethesda’s E3 2016 press conference there was a big deal made about its 120Hz refresh rate and unlocked frame rate. Id Software is making a PC game for PC gamers, and dropping it down to 60 FPS for consoles just wasn’t an option.
"There is not a console that supports our vision for Quake Champions,” said Bethesda’s vice-president Pete Hines, during an interview at QuakeCon. “You know, with Quake Champions, maybe anybody else would've been like, 'No, you have to do it, and it's got to work on every platform.' We were like, 'No, it's a PC-only thing. It's this kind of game. It's got to have this kind of performance, and it's going to be on PC full stop.' We feel very comfortable in making those calls".
"I guess theoretically there's a chance it could come to consoles, continued Hines. Who knows what future consoles look like? But this is full stop a PC product: 120Hz, unlocked frame rate. That's the experience we want folks to have".
This could all change with the arrival of PlayStation Neo and Xbox Scorpio next year, although there’s little that can be done out the majority of TVs which console players are gaming on. These are 60Hz as standard and therefore not even capable of displaying 120 fps, regardless of the power of the hardware.
Do you believe 120Hz is important enough that a 60Hz version of Quake Champions shouldn’t be made? Are your hopes raised by the knowledge that Quake Champions is a purely PC exclusive? Let us know!