Deus Ex: Mankind Divided System Rift Story DLC Announced - Out This Month

Written by Jon Sutton on Sun, Sep 4, 2016 10:00 AM
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After the controversy over the in-game micro-transactions and the one-time-use season pass content, you’d forgive Square Enix and Eidos Montreal for treading quite lightly where Deus Ex: Mankind Divided is concerned. That’s the exact opposite of what they've done though, revealing the first of two story-based DLCs just over a week after launch, and it’s out this month.

Deus Ex: Mankind Divided - System Rift is out on September 23rd, exactly one month since launch. It brings back a familiar face for Human Revolution players - Francis ‘Wendell’ Pritchard. With his help, Jensen is looking to find more information on the mysterious Santeau Group, requiring a break in at one of the most secure data banks in the world - the Palisade Blade.

From the sounds of things it’s just a single standalone mission. We’ve got no word on estimated length or anything like that just now, but it will set players back £9.49, or included as part of the £25 / /$30 season pass.

I’m usually fairly forgiving of DLC but this feels like it’s been announced too close to launch for comfort. Ordinarily it wouldn’t be an issue but the main game ends somewhat abruptly with quite a few loose threads. If Eidos Montreal is intending on providing a ‘true ending’ as part of the two DLC packs this could ruffle a few feathers. I also suspect most people haven’t even finished the main game yet and Square Enix is already trying to sell them additional content for their $60 purchase.

Who’s up for some more DLC then? A nice bonus or is Square Enix milking fans with the Deus Ex: Mankind Divided season pass?

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01:41 Sep-05-2016

if(DLC == 4hr_gameplay){ NO! }Else if(DLC >= 6hr_gameplay){I'll Buy it}Else{Maybe}

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14:30 Sep-05-2016

I would say: if(DLC cost/DLC length ? Game price/Game length,"Yes","No")

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21:44 Sep-04-2016

deus:ex anime? ON WHAT LEVEL HAVE GAMING COMPANIES FALLEN TO

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12:19 Sep-05-2016

?

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14:11 Sep-04-2016

Honestly, I'd rather devs release DLC closer to the games launch. Most of the time if a game releases DLC a few months after I've finished the game, I've no interest in getting the DLC because I'm bored of the game by then. Releasing it just a month out means it'll still be fresh on players mind. I do however still understand the point that the DLC was obviously in development before the game was even finished and that it more than likely should have been in the game to begin with. That's the gaming world we live in today though, so might as well deal with it..

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11:02 Sep-04-2016

Funny how companys do it lately, after just 1 month of release a dlc is ready... smart ways to get that extra money and pretend this was extra from the main game ... but as long there will be sheeps we gonna have priests

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12:26 Sep-04-2016

I'm pretty sure you mean shepherds ?

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13:43 Sep-04-2016

might be talking about age of empires

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15:15 Sep-04-2016

That might be the truth

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10:44 Sep-04-2016

I know several people who have finished the main game already, and it actually might be nice to keep them interested and continuing before they get immersed in another adventure. On the other hand, the money is certainly an issue - if they keep cranking out campaign DLC, the total experience will become very expensive, very quickly. For me, I need to upgrade before playing anyway, so the inevitable all-inclusive GOTY edition will probably be the sweet spot.

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