I can’t say I was ever needing an excuse to play Dishonored 2 through twice, what with Emily Kaldwin and Corvo Attano packing totally different superpowers with which to murder their way through the streets of Karnaca / possess rats. Now we’ve got one though, courtesy of game designer Harvey Smith, who’s said players will need to play through Dishonored 2 as both Emily and Corvo in order to fully understand its story.
“We do have a lot of players who go through many times, because in Dishonored you cannot see everything at once,” said Harvey. You probably only see 25 percent of the game if you play it once. There’s a path on the right; a path over the roof; a path on the left; or maybe you just possessed a fish and swam around in the river. And you can’t do all of them; you have to choose one. Plus you can play violently, or sneakily, or a combination of the two.”
“So previously some people played once, some people played many times, but in Dishonored 2 there is even more reason to play it again,” he continued.
“And I think players won’t understand Dishonored 2 till they play it twice, because there is so much overt conversation that you can miss, and lore to read and even just understanding the environment’s impact on the storytelling. Plus, there are all these powers and you don’t get enough runes to buy all of them; you can’t even buy half of the powers in one playthrough.”
That’s great to hear considering the original was a little on the short side. We’ve heard already that playthroughs of both should take between 30-40 hours, so there’s some serious meat to stick your teeth into. After the influx of of bloated open-world games, it’s promising to see the industry track back to ‘open levels’ with a greater deal of complexity and a variety of of methods to achieve your goals.
Fingers crossed Dishonored 2 is every bit as good as it sounds. We’ll find out for sure on November 11th when Dishonored 2 launches for PC, PlayStation 4 and Xbox One.