Our man Xquatrox got some hands on time with Gears of War 4 at EGX this week. They had some pretty sweet GeForce-sponsored set ups going on, each PC equipped with an absolute powerhouse of a graphics card - a GeForce GTX 1080.
Cast your mind back to when the Gears of War 4 system requirements were first announced and you may remember Microsoft and The Coalition touting the ‘Ultra’ spec as what you’d need for 60 FPS, 4K gameplay. This included a GeForce GTX 1080, 16GB RAM and a high-end i7 CPU.
Gears of War 4 Ultra System Requirements
OS: Windows 10 64-bit
CPU: Intel Core i7-4790 4.0 GHz or AMD FX-9590 4.7 GHz
RAM: 16 GB System Memory
VRAM: 4GB HBM or 6GB GDDR5
GPU: Nvidia GeForce GTX 1080 or AMD Radeon R9 Fury X
DX: DirectX 12
HDD: 80GB available storage space + SSD
We’re only a fortnight out from Gears of War 4’s release so it would have been pretty near the final version that Xquatrox played, but apparently a single GTX 1080 is most definitely not capable of playing GoW4 at 4K, 60 frames per second.
While there was no frame counter of screen, he estimated it was somewhere in the region of 30 frames per second. A single GTX 1080 is therefore probably a great fit for playing Gears of War 4 at a mix of High/Ultra on 1440p, but it’s definitely not capable of silky smooth frame rates at 4K.
We have no idea what CPU and memory was in the rigs but it’s doubtful it would have been any components which would have restricted performance.
As for how it was optimised for mouse and keyboard play, Xquatrox didn’t come away impressed. There was a degree of input lag which could’ve been down to the monitor used, or it could just be poor mouse support. Suspicions were raised last month when Ryan Cleven, Gears of War 4 lead multiplayer designer, said the game was being optimised for gamepad play first and foremost.
Here’s hoping we don’t have another Windows Store disaster on our hands because the game looks great, performance aside, and it’s good to see the series back on PC at long last.