Gears Of War 4 Hands-On - Single GTX 1080 Cannot Run It At 4K 60 FPS

Written by Jon Sutton on Tue, Sep 27, 2016 2:00 PM
System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements GPU List That Meet System Requirements

Our man Xquatrox got some hands on time with Gears of War 4 at EGX this week. They had some pretty sweet GeForce-sponsored set ups going on, each PC equipped with an absolute powerhouse of a graphics card - a GeForce GTX 1080.

Cast your mind back to when the Gears of War 4 system requirements were first announced and you may remember Microsoft and The Coalition touting the ‘Ultra’ spec as what you’d need for 60 FPS, 4K gameplay. This included a GeForce GTX 1080, 16GB RAM and a high-end i7 CPU.

Gears of War 4 Ultra System Requirements

OS: Windows 10 64-bit
CPU: Intel Core i7-4790 4.0 GHz or AMD FX-9590 4.7 GHz
RAM: 16 GB System Memory
VRAM: 4GB HBM or 6GB GDDR5
GPU: Nvidia GeForce GTX 1080 or AMD Radeon R9 Fury X
DX: DirectX 12
HDD: 80GB available storage space + SSD

We’re only a fortnight out from Gears of War 4’s release so it would have been pretty near the final version that Xquatrox played, but apparently a single GTX 1080 is most definitely not capable of playing GoW4 at 4K, 60 frames per second.

While there was no frame counter of screen, he estimated it was somewhere in the region of 30 frames per second. A single GTX 1080 is therefore probably a great fit for playing Gears of War 4 at a mix of High/Ultra on 1440p, but it’s definitely not capable of silky smooth frame rates at 4K.

We have no idea what CPU and memory was in the rigs but it’s doubtful it would have been any components which would have restricted performance.

As for how it was optimised for mouse and keyboard play, Xquatrox didn’t come away impressed. There was a degree of input lag which could’ve been down to the monitor used, or it could just be poor mouse support. Suspicions were raised last month when Ryan Cleven, Gears of War 4 lead multiplayer designer, said the game was being optimised for gamepad play first and foremost.

Here’s hoping we don’t have another Windows Store disaster on our hands because the game looks great, performance aside, and it’s good to see the series back on PC at long last.

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20:35 Sep-28-2016

I own a 144hz 1080p monitor and an 1440p 60hz monitor
and hands down I prefer the 144hz smoother gameplay than graphics
my next buy if I upgraded my gtx 970 would definitly be
1440p 144hz over 4k 60hz
my opinion tho some prefer graphics

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20:09 Oct-02-2016

Though I went for a 1440p 165Hz screen - I couldn't agree more! I would not be satisfied with a 4K 60Hz screen for gaming. For work - maybe, but for gaming - no way...

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04:20 Sep-28-2016

well cant get 60 fps at 4K, so it means only 40-50 right?
but what about 1080P it must be run smoothly at 60+ FPS
so its just a marketing to buy it more.


most people dont really have 4K monitor yet since its still expensive

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15:28 Sep-28-2016

Before the consoles announced that they will target 4K, it was mostly a local PC thing. Now the term has exploded industry wide and developers have a new marketing term to use. They haven't even mastered 1080p yet! Even high end PCs have difficulty running enjoyable 4K at times, god knows where the consoles will stand. Even 1440p is a struggle for many, forget 4K! Useful info only for the minority

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05:29 Sep-29-2016

a 4K monitor it will be a new trend like 1080p if 8k monitor is launched.
yes the technology will keep improve but is it neccesary?? i mean yeah higher resolution will be have a good gaming experience but its mean that the engine should need to updated too right?
the company of our pc components its seem that they need to rush to launch it a new one every 6 month
like intel generation 4 5 and 6

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05:32 Sep-29-2016

i bet soon enough the company will ruin their product, like skylake

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01:00 Sep-28-2016

Ehmm... As long as I can enjoy the game. Low setting will do. (Feeling defeated)

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18:37 Sep-27-2016

its all microsoft's plan they give their exclusive games unoptimized to force pc gamers who don't have a monster pc buy an xbox and make it look like pc can't handle xbox games

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19:02 Sep-27-2016

I highly doubt that.

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22:00 Sep-27-2016

Let's be honest here:
1) I tried an unfinished game (god knows how old that build was - even the control changes in the binding menu didn't change the on-screen promts!)
2) The GTX 1080 is not capable of running all games at 4K60. I should know :)

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22:18 Sep-27-2016

the unreal engine is one of the most optimised engines out there, so all your comments are invalid.
And NO graphics card that's not 1000 bucks or more can run 4k at stable (aka 60) frame rates.

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11:03 Sep-28-2016

The engine plays little part in how much or how little work goes into code, pipeline and asset optimization. Give me the Source engine and I'll bog it down to a grind.
Hint: I'm a 3D Artist.
But once again I repeat that this may not be the case with the final build of the game. Hell knows ho old the version we were given was. Eeven then - where's your "optimization" at that point? How come ALL games that leak out at alpha/beta stage usually perform poorly? Why do we get performance patches after games launch? Be reasonable, do some thinking before you comment.

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17:50 Sep-27-2016

Yeah, I definitely was not impressed. The game was not very playable at 4K and it even had anti-aliasing cranked all the way up by default...at 4K! Clearly to make the demo look pretty, but it was needless. So I had to drop it and it didn't change a thing. So at least on that build 4K was not really an option for 4K60 gameplay.
When I dropped the resolution a touch lower to 1440p, without touching the settings - I got what felt like a good 60fps. The mouse still behaved weirdly, as if I was moving through thick soup. Disabled Vsync, uncapped the framerate - smoother, but not great. Definitely some weird mouse smoothing going on there.

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17:53 Sep-27-2016

There was also this thing where the control scheme is HEAVILY consolized: Sprint, dodge, cover in/out, climb and "ask for revival" were all bound to one key - SPACE. Funnily enough, the build I played did not change the on-screen prompts to SHIFT even when I re-mapped the key to SHIFT xD
On a positive note - the game DOES support multi-GPU setups out of the box. This is in the settings. I was happy about that!


I reported my findings to my secred contacts at Microsoft and I'm hoping that some of the issues (maybe not all, but SOME) will get sorted out before the game comes out.

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17:55 Sep-27-2016

Now please bear in mind that my experience was on a pre-release build, which had problems and only one playable level. The actual game MIGHT run at 4K60 on a single GTX1080, especially an overclocked one, but this is all to be seen yet.

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17:57 Sep-27-2016
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19:05 Sep-27-2016

Damn i like ur hair #NoHomo

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21:58 Sep-27-2016

LoL, no need to try and assert the masculinity, it's fine :D
And thanks xD

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11:12 Sep-28-2016

how well do u do wid 2 of em bad boyz? -
and how much did ur complete setup cost u (including monitor keyboard mouse etc)

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14:51 Sep-28-2016

I can play Witcher 3 maxed out at 4K without AA (not needed) and hairworks at 100 or so fps and at 5K 60fps. So pretty well :)
My complete setup cost me just shy of £5000. A list with prices is HERE
What's not on the list is my 3 SSDs (512GB 950 Pro M.2, 1TB 850 Pro SATA, 1TB 850 EVO mSATA) and my speakers (Edifier S730D). So add accordingly.
I also just bought the Corsair MM800 RGB POLARIS mouse pad, that's another £55 and Nvidia sent me two Quadro M5000 cards for free.
So that would be what I have. Hope it helps!

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14:53 Sep-28-2016

Oh and the Corsair K95 RGB keyboard was that expensive because I wanted a US layout so I had to ship from US, which added like £50 in shipping + tax. Still worth it xD

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07:11 Sep-30-2016

bruh u some kinda huge land lord or somethin?

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20:10 Oct-02-2016

Nah. A "starving artist" :)

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16:23 Sep-27-2016

It's optimised alright, but for the Xbox, not the PC....

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16:13 Sep-27-2016

i mean... the graphics totally doesn't look like anything special... OR! "this is why yo need the new xbox scorpio" i can hear Microsoft saying in the mean long run...

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16:11 Sep-27-2016

...or maybe optimisation was just not that good? i mean... its a frigin 1080?

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15:26 Sep-27-2016

wait for drivers?

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15:19 Sep-27-2016

if a 700$ GPU cant handle 4k with a game that is released the same year as that GPU, thats why 4k is far from being the standard gaming resolution. 4K is just money wasting for now :p

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15:56 Sep-27-2016

This, so true man. So true. It's a gimmick. That's all that it is right now.

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16:00 Sep-27-2016

Well if you have the money to spend I dont see the problem :)

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15:05 Sep-27-2016

Is It Game Developers Intentionally Making Games Require So Much Hardware Power Or Is Tech. Advancement Happening So Fast It's Blurry....?????....Pls Tell Me...I Feel Sick!!

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15:22 Sep-27-2016

it could be a promoting plan to make the xbox scorpio shine when they announce that it will handle this game 4K 60FPS

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15:53 Sep-27-2016

We don't know that yet, even if anyone announces it will.

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16:45 Sep-27-2016

who knows man. obviously you cant expect these companies to be totally honest with customers, now it could be bad optimization, driver issues or Xquatrox was wrong (no fps counter)... ,but honestly i've seen better graphics runs 4k 60fps+

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15:13 Sep-28-2016

Switching from 4K to 1440p was a VERY clear difference in the framerates, let me tell you that. And the screen was only 60Hz, I checked :)

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12:18 Sep-29-2016

so its confirmed that either a single GTX 1080 cant handle this game on 4k or Microsoft doesn't give a sh*t about optimization

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14:58 Sep-27-2016

I'll be completely honest, a single 1080 sounded waaaaaay to be good to be true to begin with. Compared to 1080p you need a gpu that is 4x (or 200%) greater than what you have for 4K. No amount of optimization is going to change that. It's that simple.


My next rig will likely be a 4K VR-ready machine.

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15:00 Sep-27-2016

I totally agree with you..

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14:43 Sep-27-2016

Only Vega Starfeuwry X can run it in 4K/60, and Titan XP (maybe).

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14:03 Sep-27-2016

Disappointed but not surprised :(

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14:43 Sep-27-2016

How does this happen every single time a game's requirements are released?

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Can They Run... |

Core i7-3770 4-Core 3.4GHz GeForce GTX 950 MSI Gaming 2GB Edition 8GB
| 30FPS, Medium, 720p
Core 2 Duo E6600 2.4GHz Radeon HD 5570 1024MB 4GB
0% No [1 votes]
| 60FPS, Ultra, 1080p
Core i5-11400 6-Core 2.7GHz GeForce RTX 3060 Ultra 16GB
100% Yes [1 votes]
| 60FPS, Ultra, 1440p
Ryzen 5 5600X 6-Core 3.7GHz GeForce RTX 2080 Super Gigabyte Aorus 8GB 32GB
0% No [1 votes]
| 60FPS, High, 1440p
Ryzen 5 5600X 6-Core 3.7GHz GeForce RTX 2080 Super Gigabyte Aorus 8GB 32GB
100% Yes [1 votes]
| 30FPS, Low, 720p
Core i5-480M 2.66GHz HD i5 M480 8GB
| 30FPS, Low, 720p
APU A6-5400K Dual-Core Radeon HD 7450 4GB
| Ultra, 1440p
Ryzen 3 3300X 4-Core 3.8GHz Radeon RX 570 4GB 16GB
| 30FPS, Medium, 720p
Core 2 Duo E7500 2.93GHz Radeon R7 250X Sapphire 1GB Edition 4GB
0% No [3 votes]
| 60FPS, High, 1080p
Core i7-10870H 8-Core 2.20GHz GeForce RTX 3060 Mobile 16GB
| 60FPS, Ultra, 4k
APU A10-9700E 4-Core 3.0GHz Radeon R5 M320 2GB 12GB
0% No [1 votes]
| 60FPS, Medium, 1080p
Core i5-11400 6-Core 2.7GHz GeForce GTX 1660 Ti Asus TUF Gaming 6GB 16GB
100% Yes [1 votes]
| 60FPS, Low, 1080p
Core i5-6500 3.2GHz GeForce GTX 1060 16GB
| 60FPS, Medium, 1080p
Ryzen 5 3500 6-Core 3.6GHz GeForce GTX 1660 Asus Phoenix OC 6GB 16GB
100% Yes [1 votes]