System Shock is undoubtedly one of the all time PC gaming greats. The forefather to the universally loved BioShock series, System Shock and its sequel were all about complex level design, foreboding atmosphere and immersive mechanics. The original System Shock is looking a little long in the tooth these days though, but fortunately Nightdive Studios is here to lovingly remake it from the ground up for System Shock Remastered. As you'd expect, this 2017 remake is a heck of a lot more demanding than the 1994 original. Here's the official System Shock Remastered system requirements so you can ensure your PC is up to the task.
System Shock Remastered Minimum System Requirements
- OS: Windows 7 64-bit
- CPU: Intel Core i5-2400 3.1 GHz or AMD FX-8320 3.5 GHz
- RAM: 4 GB System Memory
- GPU RAM: 2 GB Video Memory
- GPU: Nvidia GeForce GTX 670 or AMD Radeon HD 7870
- DX: DirectX 11
- HDD: 2GB available hard drive space
System Shock Remastered Recommended System Requirements
- OS: Windows 7 64-bit
- CPU: Intel Core i7-3770 3.4 GHz or AMD FX-8350 4.0 GHz
- RAM: 8 GB System Memory
- GPU RAM: 4 GB Video Memory
- GPU: Nvidia GeForce GTX 970 or AMD Radeon R9 290
It's quite a demanding set of system requirements we have here for System Shock Remaster, all said and done. Early footage of what Nightdive has achieved looks promising though, so it's to be expected we'd need some decent mid-range graphics cards to get it up and running. Both the GeForce GTX 670 and the Radeon HD 7870 were very capable graphics cards for their time, but they're now easily matched by much cheaper cards like the GTX 950 these days.
The one thing to keep an eye out for in terms of graphics cards is video memory. Most of you probably have at least 2GB VRAM these days so it shouldn't be too much of a probably, but 4GB is needed if you want to crank up all of System Shock's graphics settings.
Processor demands for System Shock Remastered are fairly run of the mill. There's not a huge amount of disparity between the two AMD CPUs simply because AMD doesn't have much to compete up at the high end anymore. Roll on Zen.
One last thing about the installation size as well. It looks as if Nightdive has put up the size of the System Shock Pre-Alpha demo rather than the full game, so expect the 2GB installation size to increase significantly between now and System Shock Remake's 2017 launch.
Remember, you can always check out how well your PC can run the System Shock Remastered System Requirements here, where you can check benchmarking and performance from other users. Compare your graphics card to the System Shock Remastered GPU benchmark chart.
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PC Specs
i dont know what settings it has going for it but it runs pretty good on my laptop (45-50fps/1080 - 6700hq/970m) since right now you can only adjust fov, resolution and windowed/borderless/fullscreen. smoke and lit buttons are noticeably pixelated. starting out great. cant wait to see where it goes from here.
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These are pre-alpha demo requirements which were posted months ago... duh. Why the hell he added this to "news"?
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I played on my laptop with a quad core i7 and a OC gtx 860m at 900p and i was getting something like 29-35 fps in the demo, oFC fps should improve overtime.
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For everyone saying the requirements are high, It's because of the engine theyre using. Unity is configured to for lower end games/ 2d games in its stock config. while it can produce AAA quality, It takes a long of core engine changes to achieve that higher fidelity and a lot of the those changes are done by rewriting shaders and other code which is very cpu intensive to run.
PC Specs
I use Unity and i do agree with your point however people also don't optimize like they used to due to our hardware advancements, i have seen so many AAA games that a simple texture atlas could have improved performance but we got lazy cause the thought process is "eh modern hardware can take it"
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Thats true, its partly why i switched over to Unreal 4. I didnt know how to set up a texture atlas, and unreal 4 has texture streaming built into the engine, so it improved performance while also improving graphical fidelity since im not very versed in rewriting shaders.
PC Specs
I'm not that good with shader writing either i due see the perks of using Unreal over Unity but i have spent the past 6 years learning Unity so a switch would be a pain for me. Also unity doesn't have a atlas-er as the artist you kinda have to do it manually or find a coder who knows what they are doing.
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Id recommend unreal 4 very highly, I do believe you can implement C# and java in unreal with code extensions from the marketplace. The only downside ive seen in unreal, that there's not much ready to use free assets like there is in unity.
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will it run good at my gtx 960m? my cpu and ram are above recommended
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i think you should be good
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wow, that's quite high RSR for this game
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I expected the CPU requirements to be a little lower :l
I hope it runs okay on my 6300.
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don't you have a little botleneck?
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Definitely. I've tried overclocking my 6300, but my mobos VRMs keep overheating :[
It was originally paired with an R9 270.
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990fx board shouldnt have a problem overclocking. whats your cpu cooler and front fans?
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There is a free demo on steam if you're worried about being able to run it
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So we have a bunch of rooms and corridors populated by robots and creepers, why the huge requirements? I won't deny it's pretty, but Alien Isolation looks better and runs on much weaker systems.
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exactly! Those are pretty high for such a game when you keep in mind that even I am able to run Alien-isolation at max settings 60+ FPS. I haven't seen alot of footage from the game yet but if you're right about alien isolation being the better looking game than these requirements are way to high! (correct me if I'm wrong)
PC Specs
Played the demo and very frequently dropped below 50FPS on my 1080 at 4K