Although No Man’s Sky has undoubtedly been one of the most controversial games of the year, I think most gamers can agree that there are promising elements to the game even though it’s far from perfect. If you’re lucky enough to have it bought it on PC rather than console, then modding may be a way for you to downplay the elements of the game that were weak and bring its strengths to the fore. Here are some choice mods that can help to change up your game and take No Man's Sky to the next level.
Installing these mods is very simple, most just involve just unpacking some .rar files and then copying the contents over to the GAMEDATA/PCBANKS folder which you can find in the local files of No Man’s Sky.
This mod enables you to look and steer your ship in any direction when close to the planet's surface. Although this mod can be the culprit for some not so happy landings, the benefits it brings are very useful and highly entertaining. This mod gives you the gift of greater freedom and allows you to skim across the planet's surface (or under it if you're lucky enough to find a big cave) as well as including a hover feature and underwater flight. This not only feels great to play but is by far the best way to quickly explore the landscape.
Despite its title, No Man's Sky is definitely at its most interesting when you can see other signs of life in the galaxy. This mod makes you feel like you're in a much more populated galaxy with flotillas of trade ships and space battles being a much more frequent sight. This mod definitely increased the spectacle of the space travel parts of this game which is a most welcome change. This mod also has a few variants where you can choose to add in or remove additional pirates so you can explore the populous galaxy in peace or in tatters.
Although it could be argued that titling your mod “better planets” may be slightly biased, this mod does make the planetary side of No Man’s Sky more interesting to say the least. It doesn't change what resources or locations are on a planet but what it does is spread these points of interest out so that planets feel fully fleshed out and makes sure that everything doesn’t spawn within a very close proximity. While it could be argued that this might make the planetary exploration worse in some cases (as you will have to spend longer on some of the not so interesting worlds) it does certainly make the worlds feel more fleshed out as they require sometimes fairly extensive exploration to find everything.
The mountains mod simply increases mountain sizes on mountainous planets and reduces mountain sizes on flatter planets. It’s a simple mod but it does add another element of variation as the extremely mountainous worlds now feel very alien, with enormous peaks stretching as far as the eye can see...which can make for some cool screenshots and some deathly cliff diving. Combine this with the Low Flying mod for interesting results.
If you’re tired of giant rodents and tiny dinosaurs then this is the mod for you. The main feature of this mod is that it fixes certain creatures to their “actual” size. This means now dinosaur types are always huge whereas rodent and fish will be appropriately small. This doesn’t exactly add variety to the game but it definitely adds some cool factor as the Dinosaurs look much more imposing when they’re not 5ft tall. This mod also adds in a few tweaks to creature generation as it ups the spawn rate and increases the amount of variation. (This mod’s most recent version also includes the option to “unlock sizes” if you like your cow type creatures giant and your dinosaurs mouse sized.)
This one is purely for aesthetics or people who are fussy about their giant, all-devouring holes in space. This mod simply removes the flare of light that you’re heading towards as you are warping across the galaxy and makes it an actual hole that is black. Whether this is the correct way to portray the inside of a black hole i’m sure we’ll never know but this mod fits the bill of making black holes exactly what they say on the tin.