Steep's sort-of-open beta kicks off today for a select few, before the floodgates really open on Monday. GD'er Smok3dout was kind enough to sort me out with a key so I did the only sensible thing and benchmarked Ubisoft's open-world extreme sports game. Will we have another mess on our hands like Watch Dogs, or has Ubisoft finally put its demons behind itself. Let's find out with our GeForce GTX 1060 Steep benchmarks.

Steep Beta benchmarks and frames per second analysis performed on MSI GeForce GTX 1060 Gaming X 6G | Intel i7-5820K | 16GB DDR4 (Click to Enlarge) 

For our benchmarks we put Steep to the test against the MSI GeForce GTX 1060 Gaming X 6G, equipped with 6GB video memory. It’s backed up by 16GB DDR4 memory and an Intel Core i7-5820K CPU. Fortunately for testing purposes there is an in-game benchmark in Steep. It's very representative of actual gameplay frame rates so we ran through it with every preset and a selection of different resolutions taking an average frame rate.

Steep Beta MSI GeForce GTX 1060 Gaming X 6G 4K Benchmarks

(Click to expand)

Graphics Preset720p900p1080p1440p4K
Low14912710910295
Medium1261211039183
High10296837857
Ultra8974585551

Ubisoft has had its ups and downs over the years in terms of performance but Steep looks and plays like an absolute dream. Not once did I experience any performance hiccups and Steep doesn't come close to using the 6GB VRAM on the GeForce GTX 1060. Not only was I surprised by how well the game performed but also how sharp it looked and how fantastically it plays.

Across the board you can see frame rates are for the most part comfortably above 60 frames per second. During gameplay I didn't feel it struggle at any point. At the moment there are no official system requirements for Steep but I suspect you're going to be able to play it on quite a low end rig if you're willing to take a resolution hit. I suspect all the way down to the GTX 600 and Radeon HD 7000 series is going to be perfectly fine. 

Visually Steep probably doesn't stand out much at all when you drill down to the individual elements, but a massive draw distance combined with a crisp visual quality means it does look great as you're carving your way down the slopes. I didn't noticed the greatest difference between Low and Ultra graphics in Steep. Instead it was the resolution where the visuals took the greatest hit. Anything below 1080p started to look a bit muddy and indistinct, and the tree branches get quite fuzzy.

If you're interested in giving Steep a go then the open beta kicks off on November 14th. Before then we'll be sure to put it through its paces with some weaker graphics hardware to see how it holds up.