In the second of our series of Rainbow Six Siege Operator breakdowns, we take a look at Thermite. Here's everything you need to know to get started with one of Siege's most picked Operators and a vital part of any attacking team. His Exothermic Charge make him an incredible tool for blowing up well defended enemy strongholds.

Thermite Profile

Thermite is one of the most middle-of-the-road attackers in Rainbow Six Siege. In terms of attacking play he is mid-paced and moderately well armored. He doesn't truly excel at anything except for breaching walls using his Exothermic Charges.

Unique Ability - Brimstone BC-3 Exothermic Charge

His unique ability is an Exothermic Charge capable of blowing through up to two reinforced walls. Along with Hibana, Thermite is one of only two Operators capable of doing this. 

His charges must be placed directly on a surface by Thermite, operating in a similar manner to standard Breach Charges. Aside from being more powerful, where Exothermic Charges differ is that they take longer to detonate and are accompanied by a warning sizzle. This delay and warning sound gives defenders plenty of time to move out of the way of the blast, as well as identify the area you are attacking from.

As the Exothermic Charge relies on an electrical signal to detonate, they can be blocked by Mute's Jamming Devices. A well drilled Mute can block Thermite out of a room entirely, forcing an attacking team to funnel into doorways. Depending on how you believe the enemy team composition to be, it is therefore almost vital that Thermite is accompanied by Thatcher, or, alternatively, Twitch. Both of these Operators are capable of destroying Jamming Devices, although Thatcher is much more effective and quicker at doing this.

Thermite General Info

Special Forces

FBI SWAT
Attack/DefenceAttacker
Armor Rating2/3 - Medium
Speed Rating2/3 - Medium
Height5'10" (1.78M)
Weight179lbs (81.6KG)

 

 

 

 

 

 

Thermite’s Loadout

Primary

  • M1014 Shotgun
  • 556XI Assault Rifle

Secondary

  • M45 MEUSOC Handgun
  • 5.7 USG Handgun

Gadget

  • Claymore x 1
  • Smoke Grenade x 3

Unique Ability

  • Exothermic Charge x 2 - Brimstone BC-3

Recommended Thermite Loadout

  • 556XI Assault Rifle with ACOG Scope, Vertical Grip, Compensator
  • M45 MEUSOC Handgun with Muzzle Brake
  • Gadget: Claymore

Thermite 556XI Attachments

Thermite M45 MEUSOC Attachments

Thermite Loadout Tips

Thermite is one of very few attacking operators design to open lines of sight. His Exothermic Charge is one of the most required gadgets in the entirety of Rainbow Six Siege. The use fullness Exothermic Charge means Thermite is an extremely precious resource for a team. He must walk a tightrope between advancing with the team to blow open reinforced walls and hanging back to take advantage of the now-destroyed cover. Thermite must therefore be quite versatile in how he attack foes as he will often be both up close and keeping his distance.

To that end the 556XI Assault Rifle is the perfect tool to turn Thermite from having a useful gadget to being a fully fledged killing machine. The 556XI is a meaty assault rifle with a fairly big kick up close. Power drops off at medium to high distances although it's accuracy and fairly average fire rate make it an easy weapon to control.

As with any gun, you should always use a grip if it's available. I'd personally choice a vertical grip as Thermite doesn't have the required speed to make an angled grip necessary. This gives him better control over long distances and can be useful for picking off foes at a distance.

Combine this with an ACOG scope and you have a fearsome weapon. The ACOG is particulary useful when attacking points which have an external facing wall you can blow through. An Exothermic Charge on the garage doors in house for example can create an incredible attack point, letting Thermite sit back and pick off unwary foes. If you're confident the enemy team is going to be secured inside somewhere (such as playing first round on Bank, where attackers usually pick downstairs)  then it may be wise to drop the ACOG in favour of a simple Holographic Sight.

When it comes down to sidearms, Thermite has a choice between the M45 MEUSOC Handgun and 5.7 USG Handgun. I have a soft spot for the M45 and I find it proves a better tool for thermite. The USG has a larger 21 capacity magazine but the M45 makes up for it with stopping power. Magazine capacity is also usually a non issue anyway. The only time you'll be switching to the M45 is to take out cams and drones, or mid firefight when your rifle clip is empty. Either you've killed them with the seven bullets in the M45's chamber or you're already dead.

Lastly there's the choice between the Smoke Grenades and the Claymore. A real no brainer in truth, the Claymore is a powerful new addition which can help halt flanking enemies. Smokes are useful for rushing through the hole created by an Exothermic Charge but you're placing an emphasis on luck more than anything else.

Top Tips for Using Thermite

Be extremely careful during the opening moments of a round. Rounds can swing entirely on whether Thermite is alive or dead. Anybody who plays Thermite should be very survivable. Hang back if you need to and don't rush  the building at the start - someone waiting at a window can insta-kill you and effectively kill your attacking round off.

Always keep an eye for Mute's Jamming Devices during the prep stage. Take note of weak points which aren't covered.

Listen out for Jamming Devices before you place your Exothermic Charge. During Ranked 3 minute rounds every second counts; if you can hear the static of a Jamming Device and you haven't got Thatcher with you, don't bother wasting time trying your charge. As soon as you hear a Jamming Device shout for a Thatcher to come over and lob an EMP Grenade.

Be wary of the Bandit 'trick'. Using clever camera placement Bandit can save his Shock Wires and place them down after you've placed your Exothermic Charge and before it's had the chance to detonate. This renders the charge useless and depletes your limited stock. If you're very quick you can sometimes get away with it, otherwise you're best bet is to go elsewhere or pretend to put on a Charge before Thatcher then destroys the Shock Wires with an EMP Grenade.

Try not to waste Exothermic Charges on walls which aren't reinforced. Thermite no longer has the option of standard Breaching Charges but just let someone else destroy the weaker walls. Your Exothermic Charges are wholly unique and are best used when hitting the defending team where it hurts most - the very room they're trying to hide in.

If someone picks Thatcher, pick Thermite, and vice versa. It can't be stressed how important this pair are. Failing that, Twitchmite is a decent alternative. It you're unsure who to be, Thermite is a great and eternally useful go-to choice.

Usefulness

5 / 5

Thermite is as near to indispensable as you can get in Rainbow Six Siege. This has slightly been offset with the introduction of Hibana but his Exothermic Charges are still in another class.

Thermite Goes well With:

Thatcher and Thermite are best buddies for life. Where one goes, the other follows. Thatcher can unfortunately be a bit of a waste if you find there's no Mute or Bandit on the opposing team, but if they are then Thatchmite should stick together through thick and thin. As for team composition, Thermite should be in any team which doesn't have Hibana. You may get away with not using Thermite on certain maps while playing Bomb due to the size of the area the defending team has to cover.

Thermite in Action

As ever if you've got any tips of your own for playing Thermite, drop them in the comments section below and I'll be sure to give them a go!

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