Tom Clancy’s Ghost Recon Wildlands is big. Like, really big. In fact, it’s the largest game world Ubisoft has ever created. Consider for a moment that The Crew presented a scaled-down version of the entirety of the US and that’s quite an achievement. Set deep in the Bolivian wilderness, Ghost Recon Wildlands is a sprawling landmass of cities, mountains, villages, salt flats, lush jungles, lakes, swamps and canyons. We’ve got our hands on the in-game map for the first time and it looks frankly ludicrous.
The reason Ghost Recon Wildlands’ world is so large to accommodate a total of 11 different ecosystems. During the research phase, the Ubisoft team sent to Bolivia found there were at least 11 different biomes. Yet in order to cram these together into a single environment while still feeling natural, the planned area had to balloon in size.
In total there are now 21 distinct regions, 11 ecosystems and 26 Santa Blanca drug cartel leaders to take down.
It’s going to be an immense challenge for Ubisoft to pair a massive map like this with a world that’s actually fun to explore. While broad strokes have been used to map much of it however, there are also specific areas tailored around Bolivian landmarks, such as the Laguna Colorada and La Paz.
Unlike previous Ghost Recon games, Wildlands isn’t just a parade of enemy troops to mow down either. Sure, there's enemy encampments to uncover everywhere, but the environment will be packed with civilization NPCs, each of which has unique behaviour, setting out for work, going to bars, and coming home.
It all sounds immensely promising, now it's just over to Ubisoft to fulfill that promise. With any luck we should find out more once the beta test starts opening up to a few more people. Failing that, Ghost Recon Wildlands is out on March 7th, 2017, for PC, PlayStation 4 and Xbox One.