I did a wee feature on the biggest and best games coming out in January and it turns out GD'ers are enormously hyped for Conan Exiles. Significantly more than for Resident Evil 7 even. Well it's out in Early Access at the end of this month and it promises to be a slicker, much more high budget survival experience than just about anything else out there. Like most survival games though, Conan Exiles promises to also be a performance hog. Check out the official Conan Exile PC system requirements to see the damage.
Conan Exile Minimum System Requirements
- OS: Windows 7 64-bit
- CPU: Intel Core i3-4150 3.5 GHz or AMD Phenom II X4 965 3.4 GHz
- RAM: 4 GB System Memory
- GPU RAM: 2GB Video Memory
- GPU: Nvidia GeForce GTX 660 or AMD Radeon R7 370
- DX: DirectX 11
- HDD: 35 GB Installation Size
Conan Exiles Recommended System Requirements
- OS: Windows 10 64-bit
- CPU: Intel Core i7-950 3.06 GHz or AMD FX-8150 3.6 GHz
- RAM: 8 GB System Memory
- GPU RAM: 8 GB Video Memory
- GPU: Nvidia GeForce GTX 1070 or AMD Radeon Pro Duo 4GB
- DX: DirectX 11
- HDD: 35 GB Installation Size
Conan Exiles is a survival game, and if there's one thing we all know about survival games - they run like trash. That's not to say Conan Exiles will, but the odds aren't exactly on Funcom's side here. As such we see a wide ranging set of system requirements. One is obviously the minimum required to play Conan Exiles while the other is the excessive hardware required to brute force decent frame rates at higher graphics settings and resolutions.
Fortunately, the barrier to entry for Conan Exiles isn't sky high. To meet the Conan Exile minimum specs you'll just need a DX11-capable graphics card with at least 2GB video memory. You'll need to pair this with an i3 3.0 GHZ processor or equivalent and have a relatively modest 4GB of system memory. Not too mnay worries on this front, although we haven't seen performance just yet.
However the recommended specs for Conan Exiles. Well, well, well. To the best of my knowledge this is one of the first times we've seen the mighty GeForce GTX 1070 only meet the recommended specs. There isn't even a single-GPU AMD Radeon card which can match this in terms of performance so the AMD Radeon Pro Duo 8GB will have to do. That's some serious firepower. Either Conan Exiles looks absolutely drop dead gorgeous or there may one or two performance issues (it is an Early Access release remember). While Funcom doesn't specify 8GB VRAM, it does seem logical when they recommend a GTX 1070. Fortunately the RAM and CPU depends aren't quite so stratospheric so it looks as if your graphics card is going to be the biggest concern while playing Conan Exiles on PC.
As ever, remember you can always check out how well your PC can run the Conan Exiles System Requirements here, where you can check benchmarking and performance from other users. Compare your graphics card to the Conan Exiles GPU benchmark chart and we also have a Conan Exiles Frame Per Second system performance chart for you to check.
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"Funcom ...not fun"
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Mongol General: What is best in life?
Conan: To crush your enemies, to see them driven before you, and to hear the lamentations of their women.
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so either this has crossfire right away or they are just throwing names out there since pro duo is slightly slower per gpu than a normal fury x.
I'm going with throwing names out there.
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I feel like most games end up killing themselves by going the early access route. In my opinion its better for the devs to get the game as close to completion as possible and then run the early access for feedback before sending it out. These early access games lose their hype if they aren't always pushing out (cont.)
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constant updates. I feel like survival games suffer from this the most because the players are given full access to the map (unless its a generated map) before the game comes out. By the time the game is finished (COUGH Dayz COUGH) the players have already seen it all. Hopefully Conan will survive past early access
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So it goes like this...
Who knows maybe its all of the above !
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A port means it was ported from console, it was developed on the PC first. And just like Ark Survival it's very unoptimized because it's an early access title.
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That is true my bad, i did not realize at the time that PC was the main platform. This would somewhat mean even worse if game turns out to be poorly optimized as a "finished" game.
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The recommended GPU for AMD users is a AMD Radeon Pro Duo? ... they cost the same as the new Titan X and what's really funny is the 8GB VRAM requirement, the Pro Duo only has 4GB because VRAM can't stack in DirectX 11, it can't even stack in DirectX 12 unless the developer implements it which so far I don't think any developer has attempted to do it, terrible recommended requirements for both GPU brands.
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It seems like history is about to repeat itself even harder this time, remember Arkham Knight! :D
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hmm.... core i7 first gen cpu... and a 1070??? WHAT??? 8GB vidmem??? really? i watched all the devblogs... and honestly the graphics seem... 2013? for lack of a better word, this is absolutely appalling!!!
just... NO!
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First gen i7s are more power than most people think. I have one by choice though, I recommend overclocking them.
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i am not sure that first and second gen of i7 are good honestly even if y overclock them
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GTX 1070!!..unoptimized sh't INCOMING!
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Remember how Ark was? That 'recommended' might not be too much off.. but very possible to play with far less powerful cards
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My sister has a 760 and I have a 970 and there isn't a huge difference in graphics or framerate
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Well I don't know how to take this information. Either the game is not going to be optimized at launch, or the recommended is for a higher resolution like 1440p or 4k. imo
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I just quickly read the title and clicked by seeing "System requirement GTX 1070" and tought it's the minimum, almost holding my breath XD
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i am sure this is a mistake cause makes no sense at all yet :(
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Wow, I hope I can max it at 1080p, the game looked so good on the trailers I'd be a bit disappointed not going ultra.
BTW are there any news on the price it will have?
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1070 60fps 4k? if not gtfoh
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Ark :Conan devolved 1.0.1
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Guess it's happening as predicted. Developers slacking off at optimizing vRAM usage because of the abundance of vRAM in current gen cards. 8GB vRAM recommended? If it's for 4K, it's justified.
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Not really, the miminum is 2gb, I think it's quite the opposite tbh the game has quite low minium requirements and high recommended. So they make sure people with lower end systems are fine but still give high quality options for the ones with high end pc's. I think that's how a game should be to be honest.
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Compression is not the same as optimization.
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Fury X from what I understand does pretty well against the 1070, but for its 4GB weak spot for a card of its performance level...... and yeah... I'm not surprised at the ridiculous requirements.... survival games never get optimized... just look at ARK and DAY-Z.... they still run like ass on alot of systems.
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More like too early access. How can 8gb be the "recommended"?! It'll probably look good, but c'mon.
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8GB VRAM as recommended?! Did they even optimise it at all???
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I think they did not
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dx12 is a real thing nowdays. i dont really get why they dont make games to run with it, cuz its such a big powerup in terms of fps....
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i think you meant Vulkan not dx12, since dx12 underperform so far in terms of that magic fps boosts =p
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It really depends how well the devs utilize it, DX12 has the same potential as Vulkan overall... the devs just need to know how to utilize it, and that seems to be a rarity.... for the matter, the only amazing utilization we've seen with Vulkan so far is with DOOM.... it remains to be seen what other devs will do.
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Dx12 can be awesome. Look at gears of war 4 which was out of the box a great performer. Other dx12 games were developed in dx11 and then ported. Also according to the Doom devs Vulkan is a lot more difficult to implement. But I have to admit it really showed of what low level APIs can do.
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Because it's more work for the developer.
More work/time/money.
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What makes you believe it's more work? Have you ever worked with either API? If you think it's a matter of porting, the Xbox one is also capable of DX12, and the PS4 cannot use any version of DirectX, so it's going to have to be ported over anyway.