Amazon Lumberyard GDC Demo Videos Aim to Entice Developers to Adopt the New Game Engine

Written by Shaheryar Ehsan-i-Haque on Fri, Mar 3, 2017 11:15 AM

Amazon is becoming more than your average online retailer. From moving into your homes with Amazon Echo, it now aims to empower developers to craft their future projects on their own game engine, Lumberyard. Two demo videos have been showcased in this regard which showcase the engine's capabilities with both outdoor and indoor environments.

For a bit of info, Lumberyard is a modified version of Cryengine and it's an entirely free open source Triple A game development engine which was released by Amazon in 2015. The most renowned game currently using it is CIG's very own Star Citizen.

Below the first tech demo is of "Lost" which primarily focuses on outdoor environment scenes and showcases what developers can do with the engine in order to create a stunning landscape. Techniques being displayed are physically-based rendering, photogrammetry, and world-class performance modularity:

Second up, we have Bistro which outlines a beautiful indoor environment and urban surrounding. Here we have Specular Anti-aliasing, Temporal Anti-aliasing, and Order Independent Transparency being run in real time:

What are your thoughts on tech demos? Do you think we should see more titles from developers utilizing this game engine? Sign off in the comments.

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15:01 Mar-03-2017

Correct me if I am wrong but Nvidia announced a partnership of some kind with the devs of this engine or something? I just hope they wont go GameNotWorks on it and it will remain open source like it is. Looks pretty cool :)

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13:29 Mar-03-2017

I thought Star Citizen is using the stock Cryengine

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14:59 Mar-03-2017

they switched to this a couple months ago.

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20:35 Mar-03-2017

Additional to say: The difference is not that big ... Lumberyard is +- Cryengine

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11:59 Mar-03-2017

This make's me want to make game's. Too bad I don't know a thing about art. zzzzz

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13:19 Mar-03-2017

That's what artists are for. You can make a prototype version of a game and let the visual design come later, don't let it hold you back!


Look how Resident Evil 7 was created for example: https://youtu.be/9RontAClsE0

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14:39 Mar-03-2017

with enough dedication, willingness to learn and time you could easily learn. The problem is how much help you get, unless you make a game like Dust AET.

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