Star Citizen's 3.0 Update Halves VRAM Usage - Paves Way for Persistent Universe

Written by Neil Soutter on Tue, Apr 18, 2017 5:10 PM
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Cloud Imperium Games is preparing to stage its huge 3.0.0 patch rollout for Star Citizen, making some fundamental changes to both the feature-set and Star Citizen’s performance in the run up to the final retail release. The big thing for those worrying about their rig running Star Citizen is a new ‘RenderTarget refractor’ that will reduce VRAM usage by over 50%.

That’s a staggering reduction, so evidently quite a bit of a work is going on behind the scenes in terms of performance optimisation. It’s still too early for the touted Vulkan graphics API implementation, so this is purely alterations to how DirectX 11 functions with the Amazon Lumberyard game engine.

The other changes are terrifically wide and far reaching, all in an effort to move towards the targeted persistent universe update which is on track for launch later this year. CIG emphasizes these are development estimates rather than strict timelines however, so its launch is subject to change.

A key change that current players are sure to enjoy is the introduction of the Planetary Tech. At least three new moons are going to be explorable as part of the 3.0.0 update, along with surface outposts, mission givers, derelict ships to explore, debris fields to navigate and the planet Delamar to land on. Hopefully it's like No Man's Sky, but with a game hiding in there as well.

Anyway, you can feast your eyes on all the gory details via the in-depth video below, as well as check out the patch notes over on Roberts Space Industries.

All of these changes should hopefully be ready to roll out within the next 4-6 weeks, with final complete roll-out expected by June 8th.

Are we approaching a decent time to get on board with Star Citizen? Or do you believe there's still a long way to go yet?

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06:28 Apr-23-2017

Is the CryEngine called Lumberyard now?

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16:27 Apr-19-2017

The big thing for those worrying about their rig running Star Citizen is a new ‘RenderTarget refractor’ that will reduce VRAM usage by over 50%.



Like all things SC-related these days, I'm taking a "I'll believe it when I see it in the wild" approach to this news. CIG has made a lot of statements that they've had to revise later in the course of developing this game.

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23:20 Apr-21-2017

I agree with your "I'll believe it when I see it," but if it is true, then maybe my RX 460 will be able to play low 30 fps. Plus it will help once the Vulkan API is implemented, personally that is more important than VRAM usage at this point.

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13:44 Apr-19-2017

I've been waiting for this game. I hope it comes soon :) I was really disappointed with NMS. I hope this gives me back my interest for space games

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09:15 Apr-19-2017

I can't wait I put around 200 dollars worth of money for this game, I have been playing for months and recently took a break to play Arma 3 Koth again, can't wait to go back to Star citizen

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07:52 Apr-19-2017

after so many space games that failed i think that this one will be a shining star! i believe in this game cause it is too much work put in it! bioware and no man's sky developers will get a master-class after seeing this game!

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18:36 Apr-18-2017

this game is putting no man sky in shame

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18:43 Apr-18-2017

Yeah but that's not exactly an achievement, every game puts no mans sky to shame.

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18:36 Apr-18-2017

We already have an infinite universe, finish the game already!

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18:28 Apr-18-2017

0_0 wow. Star Citizen is like the real universe, ever expanding and too big to comprehend. Chris Roberts must be from another planet!

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18:15 Apr-18-2017

Soon I ll be able to finnaly buy this game. I waited for a long time. Played it for free for a few days. I should be able to buy this game by transfering some funds to my paypal account no ? I never bought something with paypal so i have no idea how that works :/

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21:10 Apr-18-2017

Its not that hard. There are two ways to buy something with Paypal. 1. Load Money on your Paypal Account 2. Connect Paypal direct to your bank account

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18:01 Apr-18-2017

"On track to launch later this year", it is already easily a year later than their original plan, they said by the end of 2016, and that was after they moved it back already. I understand that they plan on building quite the universe, but can't Roberts Space Industries just say they are seriously behind schedule? Looking good though and I really want Vulkan to succeed in Star Citizen, it needs it.

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19:59 Apr-18-2017

Yeah, they are REALLY far behind. But that's what happens in game development. Most devs don't share launch dates for anything until WELL into development. Just look at Early Access games on Steam. They take FOREVER to finish development. Unfortunately just how it works it seems...

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20:10 Apr-18-2017

Yea, I just don't like it when the developers act like they never said it was coming sooner. No one believed their original finish date of 2014 though, that just makes me laugh! :) It is also Chris Roberts though, his history of game development shows that he likes things perfect, but they will never be perfect, thus he will never be satisfied with his game. It is a shame to think of it that way.

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