Cloud Imperium Games is preparing to stage its huge 3.0.0 patch rollout for Star Citizen, making some fundamental changes to both the feature-set and Star Citizen’s performance in the run up to the final retail release. The big thing for those worrying about their rig running Star Citizen is a new ‘RenderTarget refractor’ that will reduce VRAM usage by over 50%.
That’s a staggering reduction, so evidently quite a bit of a work is going on behind the scenes in terms of performance optimisation. It’s still too early for the touted Vulkan graphics API implementation, so this is purely alterations to how DirectX 11 functions with the Amazon Lumberyard game engine.
The other changes are terrifically wide and far reaching, all in an effort to move towards the targeted persistent universe update which is on track for launch later this year. CIG emphasizes these are development estimates rather than strict timelines however, so its launch is subject to change.
A key change that current players are sure to enjoy is the introduction of the Planetary Tech. At least three new moons are going to be explorable as part of the 3.0.0 update, along with surface outposts, mission givers, derelict ships to explore, debris fields to navigate and the planet Delamar to land on. Hopefully it's like No Man's Sky, but with a game hiding in there as well.
Anyway, you can feast your eyes on all the gory details via the in-depth video below, as well as check out the patch notes over on Roberts Space Industries.
All of these changes should hopefully be ready to roll out within the next 4-6 weeks, with final complete roll-out expected by June 8th.
Are we approaching a decent time to get on board with Star Citizen? Or do you believe there's still a long way to go yet?