Rainbow Six Siege 2.1.3 Update Buffs Glaz Even Further, Montagne Hit With the Nerf-Hammer

Written by Jon Sutton on Thu, Apr 20, 2017 9:43 AM
System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements GPU List That Meet System Requirements

Rainbow Six Siege received a surprise 2.1.3 update yesterday evening, tackling a huge list of changes, bug fixes, even squeezing in some Operator nerfs and buffs usually reserved for Mid-Season Reinforcements.

Bizarrely the Russian terminator Glaz is the big winner here. After being buffed with a thermal sight on his rifle during the Mid Season Reinforcements, Ubisoft has made his unique ability even better by more clearly highlighting the edges of enemies in order to reduce missed shots, and adding a blood spatter effect for successful hits. This decision was made after Ubisoft noted some players were missing shots with Glaz despite the crosshairs being over the yellow glow of a warm human. Reducing the noise created by the thermal lens will prevent the highlights from bleeding over the edge of the character model.

Glaz was already an absolute beast after the thermal scope was added, his recoil reduced and his fire rate doubled, so this makes him an even more vital pick for any attacking team.

Not so lucky is Monty, who’s had his LFP585’s pistol hip fire spread increased. Montagne’s impenetrable shield makes him a formidable force head on, and Ubisoft felt it was too easy for players to charge a defender down and squeeze of a hip fire headshot.

Lastly Echo’s Yokai drone will now register a hit on any part of the part as triggering disorientation. Previously it was just a headshot which would do this, and it should make Echo a more tempting pick. He’s seldom used these days so he can do with any help he can get on that front. Another minor fix for Echo is that he can now also throw his Yokai directly onto the ceiling as a cloaked device.


  • FIXED – If the entire enemy team is kicked for team killing, the winning team does not gain any MMR.
  • FIXED – Operators are able to deploy their gadgets while prone.
  • FIXED – The Death From Above bonus applies to all kills when initiated while rappelling.
  • FIXED – The DBNO timer is not paused when a teammate is reviving a downed player.
  • FIXED – Shield Operators were utilizing an ancient technique to reload their pistols instantly. The knowledge for how to perform this reload has once again been forgotten.
  • FIXED – Operators sometimes get stuck to a Barricade when placing a Breaching Charge on a Barricade that is partially damaged. The Defenders now properly dispose of their gum in trash receptacles.
  • FIXED – Gadget deployment does not trigger properly when a sidearm is in use.
  • FIXED – Reloading does not always properly reload the weapon, even if the animation plays. Bandit's April Fools joke of replacing some magazines with empty ones was not received well by Rainbow Six Actual.
  • FIXED – Barricades and Reinforced Walls are not properly displaying for all players.
  • FIXED – Some players are able to exit and re-enter ADS with shields instantly. Shields are heavy, you can't flap them around.
  • FIXED – Players are able to achieve full ADS accuracy without fully aiming down sights.

Game Mode

Caster Camera

  • FIXED – Spectating a player on Oregon in the Basement will cause the camera to switch floors.

Terrorist Hunt

  • FIXED – Players will see a broken animation when an Attacking Operator with a shield uses the refill station.

Custom Game

  • FIXED – Mira's One Way Mirror cannot be ejected if Friendly Fire is deactivated.



  • FIXED – Montagne places his left hand on an invisible shield in the MVP screen when viewed by other players.
  • LFP586 hip fire spread has been increased: We felt like Montagne paired with the LFP586 + laser sight was overall too strong at medium and longer range encounters, so we have increased the hip fire spread of the gun. Montagne won't be able to quickly shut down his opponent without having to expose himself anymore, given that there is a decent distance between the two.


  • FIXED – Shock Drone will kill players that are using Rook's Armor Plates, as opposed to downing them.
  • FIXED – The Shock Drone makes no sound effect when destroyed.
  • FIXED – Twitch does not have any audio barks when the Maquis Legendary Uniform is equipped.


  • FIXED – MP5K Iron Sights are missing the glow on the front sight post.


  • FIXED – Fuze's gloves will now match his uniform. He confirmed that he will not be forgetting items from the packing list again.


  • FIXED – X-KAIROS Pellets disappear if they are shot while a player is leaning around cover.
  • X-KAIROS pellet bug status: We have been investigating the issue with Hibana's gadget randomly not detonating for a long time, and once we found the resolution to this issue we realized it is much more complex than we had expected. After significant testing and tweaking, we decided that the only way to resolve the issue was to rebuild the backend design of Hibana's gadget. This is not an easy task, but we have targeted this to be completed within Y2S2. Thank you for your patience and understanding.


  • FIXED – EDD can be deployed through an object, causing a broken animation.


  • FIXED – Yokai can be thrown directly onto the ceiling and will stick to it.
  • FIXED – Sonic Burst disorient effect hits twice on certain Operators with gadgets in their hands.
  • FIXED – Yokai's crosshair does not display that a susceptible target is being aimed at.
  • FIXED – Yokai cannot disorient teammates during the Preparation Phase.
  • FIXED – Yokai drone cannot be destroyed by projectile explosion while in camo.
  • Yokai Drone disorients a player if it hits any body part: Echo's Yokai drone's sonic burst now registers all body parts as a valid hit surface to trigger the disorientation effect on the opponent. We felt like it was really hard to hit the head (even more so on consoles), so we're giving Echo players a lot more room for imprecision to trigger the effect.


  • FIXED – LMG makes no sound when being deployed or picked up if the shield is destroyed.
  • FIXED – LMG shield appears visible momentarily after being redeployed if the shield was previously destroyed.
  • FIXED – Player does not properly "attach" to the LMG after vaulting over an object.


  • FIXED – Damage displayed in the kill camera is too high.


  • FIXED – Placing the Black Mirror on reinforced walls separated by an indestructible pillar will cause the gadget to only partially deploy.
  • FIXED – It is possible to melee drone from the opposite side of an unbroken Black Mirror.
  • FIXED – Improper behavior of wall during deployment of the Black Mirror on walls with metal beams.
  • FIXED – Objects on the walls are destroyed after Black Mirror activation, as opposed to during the deployment animation.


  • FIXED – Weapon becomes invisible after quickly activating and deactivating the Hunter Vision repeatedly.


  • FIXED – IQ has the wrong nail polish color in 3rd person view.


  • FIXED – Red LED on the Exothermic Charge remains on after removing the charge.


  • FIXED – Hip-firing with the OTS-03 results in a perfectly circular shot pattern, as opposed to shots landing at the point of aim.
  • Tweaks to Glaz's scope will make it easier to know when a shot lands or misses:
  • After shipping the new scope for Glaz with the Velvet Shell Mid-Season Reinforcements, we noticed that the blood splatter visual effects were not working properly. This called into question whether hits would land on the player's opponent or not. We have also reduced the noise created by the thermal lens, which caused the yellow highlight to bleed from the edges of the character, which gave the player a false sense of where the opponent's body begins and ends. As a result, players will be able to see much better when a hit lands and when it doesn't.
  • Reduced the noise on the edges of the highlighted enemy.
  • Lowered the contrast of the teal tint of the lens.
  • Lowered the contrast of the yellow highlight on opponents.
  • Fixed the blood splatters effect not appearing on successful shots.

Level Design

Bartlett University

  • FIXED – Placing the Black Mirror on non-reinforced walls with paintings on the other side will not destroy the props and will obscure vision.
  • FIXED – Invisible collision causes drones to appear as if they are floating in the Library.


  • FIXED – Players cannot vault over a Deployable Shield if placed at 2F Library Hallway doorway.
  • FIXED – Yokai can destroy and stick to shelves that are midway up the wall.


  • FIXED – X-KAIROS Pellets do not penetrate the top window of the Upper Hallway stairwell when fired from the outside tower.


  • FIXED – Wall is not fully destroyed when Black Mirror is activated on it in "B Electric Room".


  • FIXED – Deployable gadgets are instantly destroyed when shooting at the indestructible table in B Laundry Room.

User Experience

  • FIXED – Players do not receive any points when killing an enemy with a gadget after the player has died.
  • FIXED – Firing pin group does not follow the slide for the USP or Mk1 9mm.
  • FIXED – When shooting at least two times before detonating, X-KAIROS pellets do not produce any sound in third person.
  • FIXED – IQ has the wrong nail polish color in 3rd person view. She was very excited to show off her latest manicure.
  • FIXED – Wrong placement for Shields in the Winning Showcase.
  • FIXED – DBNO audio remains present after reviving the DBNO Operator.
  • FIXED – Any equipped gadget is invisible if held for more than 9 seconds with one hit key (advanced deployment option) in hand in the End of Round replay or any replay.

The update on all platforms right now. It’s also probably the last changes we’re going to see before Year Two / Season Two drops. Velvet Shell was in mid-February so we’re looking at a release in mid-May, roughly 3-4 weeks away. This will include a new Hong Kong-based map and two new Operators.

Login or Register to join the debate

admin approved badge
13:11 Apr-20-2017

Eeek, i wouldn't say he's buffed even more, if anything this last update nerfed him quite a bit. I've used glaz even before the buff and thought he was unbelievably OP before the buff, after the buff believe it or not i hated using him. Yes everyone glows but the sight was unbearable and difficult to see out of. Now enemies glow a lot less but the sight is clear as day.

senior admin badge
14:13 Apr-20-2017

You really think so? I find it waaaay easier to rack up kills with him now. The best is when you're outside a room that's already been peppered with bullets, you can just scan across the bullet holes and look for a yellow glow.

admin approved badge
16:20 Apr-20-2017

Yea before this midseason patch enemies would glow and i mean REALLY glow. On club house placing a kapkan trap at the back door glaz could see my feet bright yellow and i got shot in the head lol. Now its a lot less bright yellow and more a yellow tinge but the scope is a whole lot less fuzzy.

senior admin badge
11:41 Apr-21-2017

I ended up giving him a go last night. I couldn't tell a major difference tbh. Gave Monty a go as well, and he still kicks ass. No one panics a team better than Monty lol

admin approved badge
12:27 Apr-21-2017

Bank+bomb+monty+basement=easiest win ever. I noticed the glaz nerf/buff right away as hes a character i play quite often and on pretty much every map. The biggest buff was when they gave his higher rate of fire and pretty much ZERO recoil. Fast-fire thru a wall and every bullet will hit the same spot.

13:01 Apr-20-2017

Almost uninstalled because of IQ. Now I can play peacefully with no worries

senior admin badge
11:34 Apr-21-2017

Tell me about it, I've been raging about her nails for 18 months.

12:07 Apr-21-2017

i dont know why choose IQ(rather then countering pulse) .. i mean i never play with her and so rare someone chooses her, she is the one that needs a buff imo.

09:59 Apr-20-2017

lol this game has become a feast for noobs who does not want to at least think about tactics... just take glaz, take smoke grenades, capitao teammate and ezpz win... unbalanced as hell! and this new update brought so many problems! i can't hear footsteps sometimes when they run on a god damn metal-surface! i cant hear doc's stimpistol heal sounds anymore... hitreg went to hell! this game...

12:08 Apr-20-2017

maybe a new defender will have gadgets to counter glaz new scope and jakal's footprint sensor. i usually dont worry about noobs taking glaz since they usually rush inside without thinking and they will be an easy hunt for caveira.
also i think they did good with montagne since he is almost unstoppable in a 1vs1 scenario.

senior admin badge
12:34 Apr-20-2017

It's probably totally unrealistic (but that doesn't seem to stop them) but a Defender with a Rook-like ability who drops cooling suits could work. THen you have to choose between Rook armour and anti-thermal

13:06 Apr-20-2017

Glaz is very easy to counter if you remember some basic things.Never stand next to unprotected windows,since 90% of the guys I played against(or with) Glaz just stay and snipe,coming in only later in the game.As Leopard said,Caveira(and a couple other defenders too) are very good at eliminating noobs rushing in with Glaz.Overall he's still very good,I frequently use him in casual multiplayer.

admin approved badge
16:21 Apr-20-2017

Oh i am king with the glaz rush you kidding lol. I easily get 3-4 kills with him when i rush a room they're still baricading, its a one tap one down shot.


Can They Run... |

Ryzen 5 3600 6-Core 3.6GHz GeForce RTX 2070 Gigabyte Windforce 8GB 16GB
Ryzen 7 5800H 8-Core 3.2GHz GeForce RTX 3060 Mobile 16GB
100% Yes [1 votes]
| 60FPS, Ultra, 1440p
Ryzen 9 3900X 12-Core 3.8GHz GeForce RTX 3070 EVGA FTW3 Ultra Gaming 8GB 32GB
66.6667% Yes [3 votes]