Ancestors: The Humankind Odyssey from Assassin's Creed 2 Director is All Kinds of Ambitious

Written by Neil Soutter on Thu, Apr 20, 2017 5:00 PM
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Patrice Desilets took to the stage at Reboot Develop 2017 yesterday to reveal another look at his promising studio’s promising prehistoric adventure - Ancestors: A Humankind Odyssey.

Desilets is best known for being the creative director of both Assassin’s Creed and Assassin’s Creed 2, leaving to form his own studio, Panache Digital, a number of years ago. Ancestors: A Humankind Odyssey is the result of several years work, and Desilets was pleased to announce it will no longer be an episodic release but a complete game.

As for what it is, details are still a little sketchy. We’ve got the gorgeous new in-engine trailer below, but aside from this we know it’s a third-person action set between 2 and 10 million years ago. Ancestors is described as the “early story of mankind with a documentary twist.” In it humanity is just a single spiral away from either bold evolution or total extinction.

Looking at the trailer, it appears we’ll be playing as some form of pre-human ape, charting the very first beginnings of humanity's rise from ape to modern man. To that end Ancestors tracks the human evolution from its beginnings in Africa right through to trans-continental movement, with a spot of light resource management to boot.

Attempting to describe the game, Desilets said “It’s the first time I’ve created a character who interacts with the jungle. There are no walls. What’s the light like? I’ve never worked on that before. There’s no sword, no swordfights. Eventually you get a branch…” Combat won’t be a primary feature of Ancestors, but the team are exploring cannibalism elements.

 

From the looks of things Desilets has gone full Molyneux with Ancestors. It sounds like a hugely ambitious venture, yet judging from the recent announcement it wouldn’t be episodic, a behind-closed-doors publishing deal may have been agreed. This is just the start of Desilet’s vision as well. During his panel he referred to this is Ancestors 1, indicating there are already plans for at least one sequel.

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07:28 Apr-21-2017

After seeing this,I'm a bit concerned:https://pbs.twimg.com/media/C92qiNTU0AAm9fT.jpg
But putting all that aside,this doesn't seem like my thing,I would prefer more combat.I'm a big fan of action,if exploration is going to be the majority of the game the setting better be interesting and detailed or it will fall flat.

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10:58 Apr-21-2017

Your comment offends me. You have a wiener, don't you, you pig. I bet you also like women.
Kappa ;)

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12:15 Apr-21-2017

"if the candidate has a d*k he is no hired"..lmao xD
better update my CV to the 2017 version.

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17:21 Apr-20-2017

graphics look amazing(mostly because it is made in UE4) but i am not really into that set... it seems a little bit boring... everyone was so hyped because of far cry primal but it was very boring, repetitive game so i would not really jump on hype train of that game!

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18:09 Apr-20-2017

You're right. It is better to have some patience and judge the game after release rather than getting all hyped up about something unreleased.

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06:45 Apr-21-2017

But the thing which jumped out to me was,
"There’s no sword, no swordfights. Eventually you get a branch…" Combat won’t be a primary feature of Ancestors, but the team are exploring cannibalism elements.


This makes me think that this game is all about the history, to discover all that happened all those years ago, like an interactive documentary or something.
While, Far Cry Primal was a typical Ubisoft venture : Go kill some people, complete missions, collect a whole lotta stuff for no reason at all and of course, the damn tower-climbing/clearing the map s*it


I'm definitely interested in this "interactive documentary" kinda thing. What about you guys? [contd]

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06:48 Apr-21-2017

[contd] Would you be interested if that is the path thats gonna be taken by the dev team?

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