Prey PC Performance Breakdown And Most Important Graphics Options

Written by Jon Sutton on Fri, May 5, 2017 5:06 PM
System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements GPU List That Meet System Requirements

You can breathe a sigh of relief. Prey is now out and it appears to be performing fantastically on PC. Phew. We've benchmarked it on the GTX 1060 and it's performed admirably, while we've also shown some Low vs Ultra comparison screens. Now it's time for a complete breakdown of each and every one of Prey's advanced graphics options, showing you not only what they do, but also the performance impact you can expect when you enable them.

Prey System Requirements

For the benchmark results below we used an MSI GeForce GTX 1060 Gaming X 6G, an Intel Core i7-5820K processor, and 16GB DDR4 memory, running Prey at 4K resolution.

Prey (2017) Graphics Options Performance Breakdown

The further right the bar goes, the more demanding the graphics option is.

Graphics Setting Performance Cost Performance Impact Priority
Object Detail 1.58% 1/5 5/5
Shadow Quality 7.93% 3/5 3/5
Texture Quality 6.34% 3/5 3/5
Anisotropic Quality 4.76% 3/5 2/5
Anti-Aliasing 15.87% 4/5 3/5
Screen Space Directional Occlusion 28.57% 5/5 2/5
Screen Space Reflections 11.11% 4/5 2/5

Prey Graphics Settings

Object Detail

While the name may make you think you've got this graphics option sussed, it's actually a little different than it first appears. Prey's Object Detail setting doesn't make any difference to how an object looks up close, it's purely related to level of detail when viewing an object from a distance. Turn Object Detail down to Low and books, boxes and chairs can literally just appear 10 feet in front of you. Considering its low performance impact, this should be turned up immediately.

Performance Impact - 1/5

Priority - 5/5

 

Shadow Quality

Shadow Quality directly affects the resolution and overall shape of the shadows cast in Prey 2017. Normally this is an absolutely vital graphics setting to crank up, however the Shadow Quality in Prey is never of a good enough quality to make Ultra a vital choice. Shadows are murky and indistinct, with a low level of detail. This means you don't miss out on a great deal by dropping the Shadow Quality a few notches.

Performance Impact - 3/5

Priority - 3/5

 

Texture Quality

Texture Quality does just that, affecting the resolution of the textures displayed around Talos-1. The higher the resolution you are playing at, the more VRAM required to play at higher texture qualities. Texture Quality is most noticeable in Prey when you get right up close to objects, such as when interacting with PCs or rummaging through desks.

Performance Impact - 3/5

Priority - 3/5

 

Anisotropic Filtering

A gaming staple by now, Anisotropic Filtering, or Texture Filtering, affects the sharpness of textures towards the periphery of the screen. Textures you're looking at straight on will normally look fine, but when you look at them from an angle they can look blurred and messy. Texture Filtering, or Anisotropic Filtering, sharpens these textures up and leads to a cleaner image in Prey.

Performance Impact - 3/5

Priority - 2/5

 

Anti-Aliasing

Anti-aliasing removes the jagged edges which can appear on objects. Prey offers players the choice between FXAA and SMAA. Neither provides a spectacularly crisp image, blurring the edges of objects slightly to hide the jaggies. Both options look better on than off, although they paled in comparison to using DSR to upscale the resolution.

Performance Impact - 4/5

Priority - 3/5

 

Screen Space Directional Occlusion

A real mouth-garbler to wrap your tongue around, Screen Space Direction Occlusion, or SSDO, is a method of simulating real time global illumination. It means objects cast realistic shadows and light cast from light sources behaves realistically. It stands in place of Ambient Occlusion. In Prey it can look decent, however you really have to be paying attention to the smaller visual details to get any juice out of this setting considering the huge performance hit.

Performance Impact - 5/5

Priority - 2/5

 

Screen Space Reflections

A similar tale as above, but for the accurate rendering of distorted reflections in surfaces. They provide their own occlusion, and in general, gives Prey's world a slightly more realistic. However, the times you'll notice it in action are few and far between.

Performance Impact - 4/5

Priority - 2/5

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20:01 May-21-2017

can you believe that i run this game at CONSTANT 60fps (with my current rez) with all on low except Anti-Aliasing witch is at max ^^

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09:58 May-11-2017

Why Low Setting looks better than Ultra because of clearer and lesser jaggy.

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16:41 May-14-2017

yeah thats odd

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21:30 May-07-2017

the game is so optimized i am hitting 60fps at 4k

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20:50 May-06-2017

game is great optimized af

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18:06 May-06-2017

LOve these articles man &#603

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23:10 May-05-2017

these are the best articles on GD
sliders are sweeeet

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17:29 May-05-2017

On the Anti-Aliasing picture Low and Ultra are the wrong way around

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18:16 May-05-2017

noticed it too. it was kinda hard for me to picture the AA looking bad on Ultra.

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20:33 May-05-2017

its a great article any way.

2

Can They Run... |

| High,
Ryzen 7 2700 8-Core 3.2GHz Radeon RX 5600 XT Gigabyte Gaming OC 6GB 16GB
| 60FPS, Medium, 1440p
Ryzen 5 3600 6-Core 3.6GHz GeForce GTX 1070 Palit Super JetStream 16GB
100% Yes [1 votes]
| 60FPS, Ultra, 1080p
Core i7-11700K 8-Core 3.6GHz GeForce GTX 1060 Asus ROG Strix Gaming OC 6GB Edition 32GB
50% Yes [2 votes]
| 60FPS, Low, 1080p
Core i7-4770 4-Core 3.4GHz GeForce GTX 1060 Inno3D Compact 6GB 8GB
100% Yes [1 votes]
| 60FPS, High, 1080p
Core i5-9300H 4-Core 2.4GHz GeForce GTX 1650 8GB
| 60FPS, Low, 1080p
Ryzen 5 5600 6-Core 3.5GHz Radeon RX 5500 XT 8GB 16GB
Ryzen 5 5600 6-Core 3.5GHz Radeon RX 5500 XT 8GB 16GB