Star Citizen’s road to release has been a long and treacherous one, but with the upcoming 3.0.0 update it takes one of its largest steps yet. For the very first time Star Citizen’s disparate elements are beginning to coalesce into a complete package, adding moon landings, planetary rovers to explore in, and planetary bases to set up. They’ll be fused with the persistent universe, interstellar dogfighting and the Star Marine FPS element, allowing players to seamlessly fight aboard a space vessel, jump in a personal craft, fly down to the surface of a moon, hop out and explore on foot. All that, without a loading screen in sight.
After all the seemingly over ambitious promises, everything Cloud Imperium Games wanted to do is starting to come together, and there should be a reasonably solid, feature filled game play when Star Citizen’s Alpha 3.0 update arrives in late August. You can get your first taste of 3.0 in the trailer below.
A grand total of three new moons will be added to the Crusader system (Yela, Cellin and Daymar), small beginnings but the groundwork for what CIG envisions as an entire universe. They’ll each have surface outposts; little dwellings that players can visit to socialise, pick up missions, etc.
Other goodies completed for Star Citizen’s 3.0.0 branch include both derelict and inhabited derelict ships sites for players to comb through in an attempt to pick up supplies. From the sounds of things, at certain sites, you may get more than you bargained for. There are also now debris fields to navigate, a new planet in Delamar, a pick up and carry system so players can physically load cargo onto their ships, and of course, the Mega Map technology used to render Star Citizen’s entire persistent universe.
It’s an exciting time to be a Star Citizen fan, a previously nebulous game that is now beginning to take shape before our eyes. Is anyone planning on hopping in and giving the update a go next month? Or are you still patiently holding out for the final, feature complete (in so much as it can be) release?