The Alpha 3.0 update for Star Citizen was due to go live just about any day now, but it’s now been pushed back to a launch at some point between September 4th and September 11th. If you’re planning to free up some time to play, I’d hedge my bets on September 11th if I were you.
Star Citizen’s like that mate we’ve all got that can never turn up on time. You’re sat waiting in the blustering rain, give them a call and they’re sat watching Top Gear re-runs with a beer. It’s funny at first, but then eventually you give up on meeting them on time, instead asking them to give you a buzz when they’re near.
“This week, we entered the optimization, polish and bug fixing phase for the 3.0 feature set,” said Cloud Imperium Games. “As there have been so many features and content implemented, we’ve encountered some stability issues that we want to address before going to a wider test audience.
“The ongoing work on the new Patcher system (that will save you from having to completely re-download each build) and some new bugs with CopyBuild3 (our internal version of the patcher) have also slowed us down. Because of this we have pushed back the Evocati and subsequent date ranges to reflect the additional time needed to get Star Citizen Alpha 3.0 ready for prime time.”
For those who are gearing up for Star Citizen 3.0, it sounds as if the update is going to be much larger in scale than previously planned. Will ‘Soulcrusher’ Leverett, of CIG, says that “what 3.0 meant a year ago is a shadow of what 3.0 means today. Back then, Planetary Tech would have offered a fraction of the freedom that it does in 3.0, and most of the numerous infrastructure updates going into it now did not exist.”
It’s not too much longer to wait then, and Star Citizen fans should be well adjusted to delays by now. I can’t help thinking of my friend with poor timekeeping though, and would prefer to see Star Citizen when the entire thing is finally done and dusted. What’s there looks absolutely incredible, but the sheer scale of what CIG is attempting means delays are inevitable. Either you want to get in on the ground floor and see it grow, or you’ve got a mighty wait on your hands.