Battlefield 1’s CTS (Closed Test Environment) has been updated with quite a major addition - specialisations, Battlefield’s version of a perks system. In total players can equip three specialisations before heading into battle, with a total of seven generic skills and at least two unique skills for each class.
It’s a bit of guesswork to understand what each of these perks is going to do, but a fairly comprehensive list has already leaked out. Some are pretty obvious, such as Quick Regen and Quick Unspot, but there’s also a few mystery skills such as Cover, Bayonet Training, and Scapegoat.
For medics, stimulant syringe looks like a bit of a standout, granting a medic and a revived ally a 20% sprint boost for eight seconds after a syringe is used. That should make it a great fit for laying down a few smokes and tearing it across the battlefield.
I’m hoping the Controlled Demolition skill for assault makes it harder to blow yourself up with dynamite. I’ve lost count of the number of times I’ve panicked and detonated my explosives too early, blowing up a tank but sending me up heavenwards with it.
All Classes Options:
- Quick Regen
- Quick Unspot
- Bayonet Training
- Hasty Retreat
- Flak: Incoming damage from explosions is reduced 15%
Specializations Exclusive to Classes:
- Controlled Demolition
- Stimulant Syringe: Reviving an ally gives you both a 20% sprint speed boost for 8 seconds.
- Concealed Rescue
- Pin Down: The Duration an enemy remains spotted is extended via Suppression.
- Hasty Retreat
- Perimeter Alarm: When your Trip Mine is triggered enemies within 15m are marked on the mini-map.
Three can be active at the same time for each Class.
They’re not totally major changes, but this perks system should serve to freshen up the formula a little in Battlefield 1. From the looks of it, they don’t need to be earned either (in the Call of Duty style) but are instead permanent perks that are equipped.