No Man's Sky Atlas Rises Update Drops - 30 Hours of Story Content, Multiplayer and More

Written by Neil Soutter on Fri, Aug 11, 2017 4:53 PM
System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements GPU List That Meet System Requirements

They don’t have awards for greatest patches of all time, but right now No Man’s Sky’s Atlas Rise 1.3 update would have to be placed near the top of the list. After teasing it for a month, Hello Games has dropped a new trailer and a full down of content for this ridiculous update. Highlights include more than 30 hours of story-based gameplay, 16-player co-op, terraforming, reworked space combat, low flight on planetary surfaces, a new alien race, a mission system, new ships, new biomes, new planet types, a new Galaxy Map. The list goes on and on. It’s the sort of thing you expect from a full-blown expansion pack, not a patch. Perhaps there’s life in No Man’s Sky yet.

Right, where to begin with all this. Let’s begin with joint exploration, the first tentative step into full-blown multiplayer in No Man’s Sky. This is described as an “important step into the world of synchronous co-op in No Man’s Sky.” Up to 16 players can see and communicate with one another, even exploring the universe together. The downside is that right now, players are visualised by floating orbs rather than their actual character models, which in all likelihood have just never existed.

Solo players will be please know and honest to goodness storyline is being implemented as part of Atlas Rises. It features more than 30 hours of content with a quest system, branching narrative and a new interdimensional race. Over the course of the story, players will learn some truths about No Man’s Sky’s universe, including the meaning of sixteen, the Redemption of the Gek, where the Sentinels came from and what the World of Glass is.

Getting around No Man’s Sky should be a lot easier thanks to a reworked Galaxy Map. Here players can see all the star systems with measures of wealth, economy and conflict. They can also be filtered by lifeform, allowing players to narrow in on the specific world types they’re after, rather than just landing and hoping for the best. Each of these worlds will also be more varied than before. There are new planetary biomes and rarer exotic planet types the nearer the player is the centre of the universe.

On the planets, there are also crashed freighters to be explored. You can use the new terrain manipulator terraforming tools to uncover secret resources and buried stashes, or complete Salvage missions for guild rewards. Missions can be picked up from Mission Agents on space stations. They’re randomly generated to suit different play styles, and completing them builds up your standing with No Man’s Sky’s new guilds. Each of the missions can be tracked on the revised UI. There are mission logs, a new discovery page and a journey milestone section to indicate guild specific achievements and rewards.

It’s not clear whether the visual improvements touted in the trailer are going to be PC specific or not, but it includes much higher resolution textures to greatly boost the image quality of No Man’s Sky. It certainly looks better than I’ve seen in No Man’s Sky up until this point, aside from the, ahem, pre-launch trailers.

Lastly, all forms of flying have been improved. Space flight is now a more complex beast; there’s improve ship manoeuvrability and smarter AI, both of which should lend more skill to dog-fighting in the stars. There are also new rocket systems and a revised HUD. Down on the planetary surfaces, the addition of atmospheric low flight assist means we can finally whizz through canyons or partake in in-atmosphere dog fighting. Crash into something though and you’ll now damage your ship.

It all sounds pretty impressive I have to say, and props to Hello Games for continuing to beaver away behind the scenes and attempt to right the ship once more. Many of us were disappointed at the shape of No Man’s Sky at launch but it’s creeping oh so nearer to what we expected with expansive updates like this. All going well, I’m going to dive into this over the weekend.

No Man's Sky Atlas Rise Patch Notes

GENERATION

  • Increased variety in weather, planet and structure names
  • More base building parts have unique names
  • Prevented trees spawning on sheer cliffs
  • Improved object placement on slopes
  • Improved grass placement and density
  • Changed the default starting ship model
  • Regenerated galaxy to remove differences between survival, normal and creative game modes
  • Improved building distribution
  • Increased distribution of heridium deposits
  • Improved generation of beaches along shorelines
  • Repositioned player bases to accommodate generation changes

EXPLORATION

  • Improved balance of hazards between planets
  • Improved settings for hazard damage and strength
  • Reduce cave hazard recharge times
  • Added Shielding Shard to the starting player inventory
  • Limited the depth at which buildings can spawn underwater

GAMEPLAY

  • More tech available in tech shops
  • Balanced tech shop standing requirements
  • Standing lights have a proper name when you interact with them
  • Increased robustness of systems for locating buildings
  • Increased number and types of objects which can be scanned
  • Increased information available about scanned foliage and creatures
  • Improved planet resource lists
  • Craftable products now sorted by most recent use
  • Improved differentiation of weapons
  • Fixed pinning product recipes and technology guides
  • Continued story unlocked through abandoned buildings
  • Added interactions and dialogue options for many structures and characters
  • Overhauled secondary character interactions

TRADE AND FARMING

  • Alloys, farm products and new gas products now form separate branches of a larger craft tree
  • Added new valuable higher tier craft products
  • Added new harvester to harvest atmospheric gases
  • Added new trade specific products
  • Added new farmable “Star Bramble” plant
  • Added larger 4 plant hydroponic tray
  • Increased contrast between picked and unpicked resource plants to more easily tell them apart
  • Balanced priced of alloys, farm products and gases
  • Improved distributions of resources on planets
  • Improved scan ranges for resources on planets
  • Added scan markers on more smaller plutonium crystals to aid resource gathering

FREIGHTERS

  • Balanced freighter prices
  • Fixed collision on freighter bridge
  • Added freighter classes
  • Added ability to warp in your freighter
  • Fixed floating turrets on capital freighters

SPACE

  • Improved space heavy air
  • Added requirement to scan planets in order to reveal their names
  • Improved planet name display as you enter orbit
  • Fix for massive carve radius when mining asteroids

GALACTIC MAP

  • Updated galactic map UI
  • Improved galactic map controls
  • Improved star names gathered in galaxy map flythrough
  • Improved distribution of different coloured stars
  • Added interstellar scan events

STARSHIPS

  • Added ability to summon your ship from the quick menu
  • Refined ship reticules
  • Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
  • Added new ship technology
  • Balanced space combat
  • Balanced ship weapons and technology
  • Updated ship weapon projectile effects
  • Updated ship hit direction markers
  • Improved flare graphics on ships
  • Improved loot containers dropped by AI ships
  • Improved effects on damaged AI ships
  • Balanced crashed ships broken slots and repair costs
  • Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
  • Updated design of Atlas pass icons
  • Added ability to look around the cockpit when landed
  • Allowed player to remain in ship cockpit after landing
  • Improved spawning and distribution of AI ships
  • Improved ship altimeter
  • Added in-ship communicator
  • Added button prompt for ship zoom
  • Fixed a bug where your ship could become invisible by visiting the galactic map
  • Improved Pirate systems including the ability to negotiate or call in support
  • Added low flight mode
  • Improved landing code

UI

  • Divided options menu into several pages
  • Revised Journey page
  • New Gek, Korvax and Vy’keen medals
  • New medals for the merchant, mercenary and explorer guilds
  • Revised log page
  • Fixed animation on markers as they are removed
  • Improved binocular UI
  • Updated journey milestone icons
  • Overhauled discovery log
  • Added cardinal directions to compass
  • Added distance markers to compass
  • Fix for “redeem content” showing twice on Steam menu
  • New trade and product icons
  • Revised combat ship markers
  • Improved ship tracking arrows when flying away from targets
  • Overhauled conversation interface

GRAPHICS

  • Improved HBAO filtering around edges
  • Improved TAA handling of grass blade edges
  • Introduced depth of field effect during interactions
  • Added LOD meshes and imposters to various props
  • Fixed texturing on the buildable door
  • Reduced HBAO shimmer
  • Reduced shadow acne
  • Fixed artifacts with imposter shadows
  • Improved double-sided normals for foliage
  • Improved terrain texturing and texture blending
  • Improved grass colour blending and integration with terrain
  • Improved grass and leaf materials
  • Improved colour palettes across several biomes
  • Improved planet night skies
  • Fixed z-fighting on small glowing plants
  • Various graphics optimisations and fixes
  • Visual improvements to Atlas stations
  • Replaced all terrain textures with higher detail and quality variants
  • Added new higher detail foliage variants to several biomes
  • Upgraded textures on several cave props

AUDIO

  • Four new sets of soundscapes by 65 Days of Static
  • Reworked space combat audio
  • Reworked space explosions
  • Added new ship weapon sounds
  • Added weird biome soundscape
  • Added new music and sound effects for story mode
  • Lots of new UI sounds
  • Minor mix changes and optimisations

LANGUAGE

  • Various minor language fixes and improvements

Login or Register to join the debate

Rep
327
Offline
admin approved badge
03:54 Aug-13-2017

Well... I went ahead and bought this game because it is on sale and this patch was released. That was a big mistake. This game has the worst optimization and worst performance of any game that I have ever played. Feeling upset even though it was on sale. :(

2
Rep
23
Offline
04:53 Aug-13-2017

No Man's Sky is a demanding game, did you expect to run it well just because it's only 6 Gb? With that 780M don't expect to hit constant 60 FPS even on low-medium.

0
Rep
327
Offline
admin approved badge
05:47 Aug-13-2017

Uh... 780M SLI which benchmarks the same as a desktop 970. Far beyond the recommended requirements and even a single 780M is quite a bit stronger than the minimum GTX 480. Even with settings turned down it runs like a turd. Anymore insight professor? Explain how I can play The Witcher 3 and Rise of the Tomb Raider almost maxed out with smooth performance, but this bland looking game tanks?

3
Rep
50
Offline
06:44 Aug-13-2017

it is extremely demanding; with an overclocked RX 480 I'm averaging 50FPS with an ultrawide on medium. Optimization is way better than it used to be with more even GPU loading and more consistent frame rates, it is far less single thread bound (it's weird when a gaming laptop is beating out a full on desktop) than it used to be and the inclusion of new shaders while actually slightly lowering GPU loads (for me at least)

1
Rep
327
Offline
admin approved badge
08:02 Aug-13-2017

I may just have to come back to this game after I get a new setup.

1
Rep
207
Offline
admin approved badge
09:58 Aug-13-2017

hmm something isnt right here with my RX 480 STRIX and an FX 8350 i can get away with high settings with some disabled ( AA and HBAO i think ) , furthermore i only have fps drops when entering planets or a huge number of ships spawn near me

0
Rep
327
Offline
admin approved badge
15:52 Aug-13-2017

Yeah I have FXAA on and HBAO off. FXAA shouldn't be causing the issue

0
Rep
50
Offline
00:33 Aug-14-2017

@Andrej997, what are the exact settings you are using and what frame rates are you hitting?

0
Rep
50
Offline
07:28 Aug-13-2017

you weren't there in the bad old days where I was averaging 35 FPS back when I was using an FX CPU and an RX 480, the game was so heavily single thread bound that my laptop (FX 8800P, R9 M385X) was beating my desktop in FPS, the shader cache had to be rebuilt every single time (was fixed early on, then was broken shortly af and there were C++ distro issues, optimization is far ahead than it used to be with far better visuals and almost everything else being upgraded in game

1
Rep
327
Offline
admin approved badge
08:01 Aug-13-2017

For me the ground textures won't even load. Doesn't matter what settings I use they just never load. All of the ground looks like an ugly blob. With SLI disabled I get between 8 and 17 fps, and with SLI enabled I get between 19 and 40 fps. When a planet first loads I get a steady 60 fps for like 10 seconds, and then the frame rate tanks. Mind you that I am using mostly medium setting with these frame rates. Swapping to low does not help anything, and running at high and ultra seems to only affect my upper frame rates not my minimums. Craziest crap that I have ever seen.

1
Rep
207
Offline
admin approved badge
10:01 Aug-13-2017

now im feeling bad for recommending it to you :/

1
Rep
327
Offline
admin approved badge
15:51 Aug-13-2017

Don't feel bad. I doubt anyone could have known my specific setup would have so much trouble with this game. There is no telling exactly why. Could be anything. One thing I do know is that it is not my temperatures causing any throttling.

1
Rep
50
Offline
00:31 Aug-14-2017

what graphic options are you using? also what in driver settings are you using? The game not ever has played well (for me) with super sampling, stick it with multi sampling and use, what kind of drive are you running the game off of? Don't use Nvidia default tessellation

0
Rep
23
Offline
00:58 Aug-14-2017

Whoops I didn't see that you were running on SLI, my fault. But the game is truly demanding. With all on max, except shadows I get constant 75 fps but here and there it can go to the 50s.

0
Rep
327
Offline
admin approved badge
01:57 Aug-14-2017

I am pretty much getting the same performance no matter what setting I use. I have tried turning everything to low, medium, high, ultra, combinations of different setting, special effects on, special effects off, and none of it matters. The ground textures are not loading, and my fps is staying between 20 and 30 fps like 99% of the time. When the game first loads I get 60fps fore like 10 seconds before it drops. If I alt tab out and then back in I get 60fps for like 10 seconds, and then it drops back down again. Oh and I am only using FXAA, or no AA at all.

0
Rep
50
Offline
03:41 Aug-14-2017

try reinstalling the game, I have never had texture issues, it could be a corruption within one of the C++ redistributions

0
Rep
23
Offline
14:59 Aug-16-2017

That really seems like some installation problems. Maybe something in your computer is deleting some files. Just a guess, I don't really think I know.

0
Rep
75
Offline
12:18 Aug-12-2017

Nearly make me want to buy it..... NEARLY..... I think I'll wait until it's finished....

2
Rep
3
Offline
11:58 Aug-12-2017

I just wish it all turned out better...

0
Rep
-13
Offline
02:27 Aug-12-2017

mass effect lol

0
Rep
50
Offline
02:18 Aug-12-2017

I'm pleased to say there have been some fantastic visual improvements (reflections and color gambit), also lifeforms on planets tend to follow a common theme (for instance jumping snails and birds on one planet, spiders and more spiders on another) and look far more unique rather than following a basic formula. I actually lost a lot of craftible items I could make with this update, I mean a LOT

0
Rep
23
Offline
23:28 Aug-11-2017

Is it strange that this game is starting to feel like it might/does surpass Mass Effect Andromeda in game play and looks better in areas while doing it? I have a feeling that a couple more updates will for sure make it a great experience. I got it during release...seems much better now, but still holding off. I have a feeling that two more updates will render this game playable...here's hoping.

2
Rep
50
Offline
21:19 Aug-11-2017

so what you're saying is that the new 1 year anniversary update adds the No Mans Sky people thought they paid for to the game?

5
Rep
37
Offline
20:57 Aug-11-2017

Tl;dr


But here a piece of lyric for yall.


Die as you suffer in vain
Own all the grief and the pain
Die as you hold up the skies
Atlas, rise!

1
Rep
23
Offline
23:37 Aug-11-2017

xD , i preordered the game and got dissapointed at first but hey , the game now is kinda fun to play and it's much better that what it was at the start , now i don't regret not refunding it

0
Rep
37
Offline
06:09 Aug-12-2017

I did not bought it because my people told me it is ugly on ps4 idk if it really is but the colors were to shiny and hurt my eyes. But its in my steam family acc so i can play it thanks to me brother. Now that i took the time to read the full article it sounds worth the shot.

1
Rep
37
Offline
06:12 Aug-12-2017

But pls dont downvote me while i quote Metallica. That really hurt my feelings.

1
Rep
7
Offline
20:31 Aug-11-2017

They probably are doing a great job but I will still wait for few more major updates to come. This game must be polished to perfection for me to enjoy it again. (Every time I am about to pre-order a game I remember the NMS) I have PTSD now.

2
Rep
50
Offline
20:24 Aug-11-2017

two things;


I really hope they fixed the CPU handling in the game, for Foundation and earlier everything would be loaded onto the last CPU thread unless you are landing on a planet where all cores and threads are loaded equally


I actually really liked some buildings spawning in the bottom of an ocean, inconvenient, yes, but it added a sense of time for abandoned structures


and now I wait, because I'm at work and cannot play it yet

0
Rep
14
Offline
19:40 Aug-11-2017

if only this game had multiplayer... this game would last min 5 years if it had multiplayer... cause content they bring with new updates is very good but still, misinforming people is not the way you should treat community so i still don't like this game just because of it's devs...

0
Rep
22
Offline
21:11 Aug-11-2017

Possibly not my place to say but I'm guessing the pressure they had from Sony screwed them over. At least they're starting to right on their promises

0
Rep
53
Offline
admin approved badge
18:59 Aug-11-2017

As a trekkie this game suits my fav genre, played and enjoyed it for about 2 weeks of total gametime then I stopped coz it was getting too monotonous. Now it's closer to what was advertised before launch. One of the most hyped game last year and quite pricey too.

3
Rep
327
Offline
admin approved badge
18:45 Aug-11-2017

So now this game is a lot closer to what was originally advertised. Good... I may finally pick it up during the next big Steam sale.

4
Rep
207
Offline
admin approved badge
20:29 Aug-11-2017

its 25$ now on steam

3
Rep
37
Offline
20:59 Aug-11-2017

I almost bought it yesterday for ps4 was only 15 euros used disk
Trustworthy shop with warranty

2
Rep
327
Offline
admin approved badge
07:20 Aug-12-2017

Thanks for letting me know. I just bought it. Thumbs up for you! :D

2
Rep
99
Offline
18:42 Aug-11-2017

This should've been included in the launch.

4
Rep
104
Offline
admin approved badge
18:07 Aug-11-2017

Patch 1.3 - Added a game to No Man's Sky

18
Rep
191
Offline
junior admin badge
08:29 Aug-12-2017

LMAO, but com on, the game wasn't that bad (without the Patch) ;)

0
Rep
104
Offline
admin approved badge
16:36 Aug-12-2017

Um... yeah... it was. I had two friends who played it and I hung out with them when they did play it.

1
Rep
191
Offline
junior admin badge
09:19 Aug-13-2017

Like in the same room, or in the game? Sorry old fashioned gamer here.

1
Rep
104
Offline
admin approved badge
10:19 Aug-13-2017

Same room. One got it on Steam, the other for his pisspoor(PS4).

0
Rep
191
Offline
junior admin badge
19:43 Aug-13-2017

Did they return to the game now that the update is out?

0
Rep
104
Offline
admin approved badge
07:51 Aug-14-2017

They both kept it but they never play it.

0
Rep
191
Offline
junior admin badge
09:47 Aug-15-2017

Sorry for the strange sentence above. I wanted to say, have they played it again after the upgrade. XD

0
Rep
45
Offline
17:35 Aug-11-2017

I remember commenting on an article back when this was released saying I wasn't sure if Sean Murray was way out of his depth, under pressure from a big publisher and just answered every question with "yes" or if it was a case of take peoples money and run. It's good to see a year later that it was the first one. It's not a bad little game and my son still plays it, the only issue was the AAA price tag. If it had been an early access release at half the price and they had continued working on it as they have nobody would have had a problem.

2
Rep
191
Offline
junior admin badge
17:46 Aug-11-2017

I think even if they did that, someone would find something to trash about.
It's easy being a critic, hard to be the creator (referring to games here).

1
Rep
191
Offline
junior admin badge
17:28 Aug-11-2017

That's one long list. I think they are really trying to show that they really love the game and want to prove it with actions
(well patches/expansions in this case).

2

Can They Run... |

| 30FPS, Low, 1080p
Core i5-4670 3.4GHz GeForce GTX 1050 Ti EVGA Gaming 4GB 8GB
| 60FPS, High, 1440p
Ryzen 7 3700X 8-Core 3.6GHz GeForce RTX 2080 EVGA XC Ultra Gaming 8GB 32GB
| 60FPS, Medium, 1080p
Ryzen 7 4800H 8-Core 2.9GHz GeForce GTX 1650 Ti 4GB 8GB
| High,
Ryzen 7 2700 8-Core 3.2GHz Radeon RX 5600 XT Gigabyte Gaming OC 6GB 16GB
100% Yes [2 votes]
| 60FPS, Medium, 1440p
Ryzen 5 3600 6-Core 3.6GHz GeForce GTX 1070 Palit Super JetStream 16GB
50% Yes [2 votes]
| 60FPS, Ultra, 1080p
Core i7-11700K 8-Core 3.6GHz GeForce GTX 1060 Asus ROG Strix Gaming OC 6GB Edition 32GB
75% Yes [4 votes]
| 60FPS, Low, 1080p
Core i7-4770 4-Core 3.4GHz GeForce GTX 1060 Inno3D Compact 6GB 8GB
100% Yes [1 votes]
| 60FPS, High, 1080p
Core i5-9300H 4-Core 2.4GHz GeForce GTX 1650 8GB
| 60FPS, Low, 1080p
Ryzen 5 5600 6-Core 3.5GHz Radeon RX 5500 XT 8GB 16GB
Ryzen 5 5600 6-Core 3.5GHz Radeon RX 5500 XT 8GB 16GB
| 60FPS, Low, 1080p
Ryzen 5 5600 6-Core 3.5GHz Radeon RX 5500 XT 8GB 16GB
| 60FPS, Medium, 1080p
Ryzen 5 5600 6-Core 3.5GHz Radeon RX 5500 XT 8GB 16GB
| Medium, 1080p
Ryzen 5 5600 6-Core 3.5GHz Radeon RX 5500 XT 8GB 16GB
| 60FPS, High, 1080p
Core i7-10700 8-Core 2.90GHz GeForce RTX 2060 6GB 16GB
100% Yes [2 votes]
Core i5-9400F 6-Core 2.9GHz GeForce GTX 770 DirectCU II 2GB OC Edition 16GB
57.1429% Yes [7 votes]
Pentium Dual Core B960 2.2GHz Radeon HD 6950M 4GB
25% No [8 votes]
| 60FPS, Medium, 720p
Athlon II X2 245 GeForce GTS 250 4GB