Now a lot of us have had our fill of Star Wars Battlefront 2 thanks to the beta, and toddled back into the loving embrace of Battlefield 1, it seems apt that DICE should be teasing its next swathe of content. Battlefield 1 - Turning Tides DLC expansion is due to launch this December, bringing four new maps set around both Gallipoli and the North Sea.
The theme this time around, as you’ve probably guessed, is naval combat. Which is just as well, because there’s basically none of it in Battlefield 1 up to this point, bar one excellent map in the Name of the Tsar expansion. Some of the Battlefield series most iconic maps have been naval-focused, including the likes of Iwo Jima and Wake Island, so it was always disappointing when this played second fiddle to trench warfare with Battlefield 1. Still, we’ve got high hopes for this Turning Tides expansion doing exactly as its name suggests.
Turning Tides’ four new maps will be Cape Helles (storming beach on the Gallipoli peninsula), Achi Baba ( a British assault on a cliffside hilltop), Zeebrugge (set in the Belgian port and mixing sea, air and infantry combat) and, lastly, Heligoland Bight. This last one seems to have the greatest nautical focus, pitting dreadnoughts, destroyers and aircraft against one another.
The new faction for the expansion is the British Royal Marines, while six new weapons can be yours with the inclusion of the M1917 Trench Carbine, Maschinenpistole M1912/P.16, Farquhar-Hill, M1917 MG, Carcano M91 Carbine, and Type 38 Arisaka.
Death from above will be more potent with the addition of a new C-Class Airship. A little more nimble than the usual blimp, it has room for a pilot and three gunners. Those riding the waves can book a seat in the new L-Class Destroyer, complete with cannons, torpedoes, AA guns and mines, making it deadly against just about everything else.
Lastly, there’s a new Infiltrator Elite Class. Like the other Elite Classes this will be a pick-up on the map, but unlike those, its strength isn’t in raw firepower. The Infiltrator can call in airstrikes, moves faster, can’t be tagged by enemies, and can deploy mobile spawn points for friendly troops to beam in. Sounds pretty handy.