Star Citizen's Squadron 42 single-player campaign has been a long time coming. Recently, it switched to a totally separate release as well, CIG splintering it off into its own entity. Just like Star Citizen though, Squadron 42 comes with some hefty minimum PC system requirements.
Star Citizen: Squadron 42 Minimum System Requirements
- OS: Windows 7 64-bit ( Windows 10 64-bit recommended)
- CPU: Intel Core i5-2500K 3.3GHz or AMD Phenom II X4 940 3.0GHz
- RAM: 16 GB System Memory
- GPU RAM: 2GB Video Memory (4GB RAM strongly recommended)
- GPU: GeForce GTX 750 Ti or Radeon R7 360X
- HDD: TBA (SSD strongly recommended)
- API: DirectX 11
Star Citizen was always going to be a demanding game, and the single-player Squadron 42 component is no different. Fortunately, development of Squadron 42 has taken a heck of a long time, so the average PC gaming rig has probably had time to catch up with the minimum specs.
The major hurdle for most people is probably going to be the 16GB RAM minimum requirement. We've not actually seen that before, and considering the current prices of memory, that makes RAM the most expensive component required to hit Squadron 42's minimum specs.
Aside from this, they're not too bad. CIG recommends a quad-core processor as the minimum, yet these pretty easily and cheaply available. You'll also need a graphics card with at least 2GB VRAM, although if you want to play on other but the lowest possible graphics settings and screen resolution, then 4GB is a must. Something like the GeForce GTX 1050 Ti 4GB should be a great modern-day equivalent.
As ever, remember you can always check out how well your PC can run the Squadron 42 System Requirements here, where you can check benchmarking and performance from other users. Compare your graphics card to the Squadron 42 GPU benchmark chart and we also have a Squadron 42 Frames Per Second system performance chart for you to check.
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PC Specs
16gb sys ram than 2gb vram suggestion? wtf?
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For some reason, I don't believe the single player campaign will be any good. This game has had so much trouble just sticking all its parts together. I doubt it will provide a cohesive experience.
But lets hope I am wrong.
Except it is an impressive refresh of Wing Commanders series done by CR which is the very reason why he did received this support (+175M$ and counting).
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Is the single player (Squadron 42 ) open world?
It is open world if you mean you can fly where ever you want but of course if a mision do have a timer;.. better rush in the right direction :)
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All things considered, this is actually quite a bit lower then I thought it'll be.
But, yeah, 16 gig RAM min is a lot... sure, I've enough, but, I wouldn't want to buy more RAM atm. (am happy I got mine before it got that ridiculous)
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This game will fry your laptop. Start saving up and build a serious gaming PC.
I'm doing the same.
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laptop? What the hell are you talking about? I don't have a laptop... I don't even LIKE laptops.
Do you think the i7-6700 non-k is a laptop processor or something?
Besides, going by these requirements, I meet and/or exceed them all.
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what you need to do is get rid of your FX 8350 now that is laptop cpu material
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I am just reading and laughing my ass off XD
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probably the only winning move here XD
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Pretty much.. I wasnt in for the game, I was here for specs and a grind for laugh wich I got and a lot of it :D
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When's the release date? Or I may rephrase it: when's the release date gonna be released?
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I have the feeling that the game will come in 2019
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Just for reference: during the pre-pre-pre-alpha footage from 2016, a GTX970 was struggling at medium graphical settings, so they either optimized the game (a lot!), or these requirements can't be trusted
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They upgraded the engine to lumberyard and from what my friend is telling me (he is paying the monthly price to test 3.0) optimization has gotten a bit better; but the campaign is separate from star citizen itself. Where star citizen as of right now dips in frame rate is because of its networking and issues with multiple players which was a cry engine issue
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Well, lets hope for the better
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XD there's seriously a monthly price for a game that is in EA and the entry to it costs 45$, what will they think of next
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Is it subscription-based?!
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It is a monthly subscription for putting out the weekly shows and such they do, like ATV, Loremakers, and Bugsmashers. It isn't a subscription to test 3.0 as TheUnturnedRock said. When they were deciding who to put in the first wave of testers, they decided to let people who are subscribers test 3.0 in the first wave, but many of the people testing 3.0 aren't subscribers. How quickly you get to test 3.0 is based almost entirely on how often you use the issue counsel to report bugs and such. Hope this clears things up.
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What are the recommended CPU and GPU?
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Sorry, I've just tweaked it, we've only got the minimum CPU and GPU for now
I do have a basic I5 4 cores (no multithreading) and GTX780 and got 25fps, while the game is in Alpha and not optimised. Important: use an SSD