April's looking worryingly quiet for games but at least we've got an absolute monster like Far Cry 5 to see us through. Ubisoft's shooter is set in a massive, open-world Montana that's absolutely dripping with atmosphere. Squeezing out performance is going to be key, particularly for those aiming for the elusive 60 frames per second.
Here we benchmark each individual graphics setting for its performance hit, as well as recommending how important it is for you to enable it.
Far Cry 5 System Requirements
For the benchmark results below we used an MSI GeForce GTX 1060 Gaming X 6G, an Intel Core i7-5820K processor, and 16GB DDR4 memory. Far Cry 5 was tested at 1080p screen resolution for the purposes of this benchmark, with the average frame rate taken using the in-game benchmark tool.
Far Cry 5 Graphics Options Performance Breakdown
The further right the bar goes, the more demanding the graphics option is.
Far Cry 5 Graphics Settings
Far Cry 5 isn't exactly exploding with graphics options, but there is still a fair amount to mess around with. From our benchmarks, we found there that Ultra usually ran about 30% or so faster than Low, so there's not a huge amount in it, but there are a number of key graphics settings you can lower in Far Cry 5 without sacrificing much graphical fidelity.
Texture Filtering
Texture Filtering adjusts the quality of textures when viewed at an angle. It's a subtle effect so not absolutely vital, but it's also one of the lowest performance impact options.
Performance Impact - 1/5
Priority - 2/5
![]() |
![]() |
Shadows
Far Cry 5 is a game absolutely loaded with shadows, but they don't necessarily look excellent. Your top priority here should be setting Shadows to at least 'Normal' in order to prevent them looking blocky. From here upwards it's a case of diminishing returns.
Performance Impact - 3/5
Priority - 3/5
![]() |
![]() |
Geometry and Vegetation
This setting affects both the density and the draw distance of geometry and vegetation in Far Cry 5. Turn this setting up and there is much more grass, a greater number of trees, etc.
Performance Impact - 3/5
Priority - 3/5
![]() |
![]() |
Environment
This graphics setting actually seems to primarily affect Far Cry 5's lighting quality. Is with Shadows, it's fairly you critical you set this to at least 'Normal' in order to benefit from reflections.
Performance Impact - 3/5
Priority - 2/5
![]() |
![]() |
Water
Far Cry 5 has water, and lots of it. The environment setting above actually has the largest impact on how good the water looks externally, but the comparatively low frame rate hit means it's easy to benefit from the additional detail that 'High' brings.
Performance Impact - 2/5
Priority - 4/5
![]() |
![]() |
Terrain
Probably one of the weaker graphics settings in Far Cry 5, Terrain impacts the graphical detail of general terrain features. Without side by side comparisons it's actually difficult to tell, but the higher the resolution you're playing at, the more important this setting becomes.
Performance Impact - 1/5
Priority - 1/5
![]() |
![]() |
Volumetric Fog
Everyone loves a bit of Volumetric Fog. This setting provides the voluminous sun beams that pour through the gaps in trees. In truth though, this setting actually looks great on Low, so if you're trying to squeeze a few more frames out this is a worth sacrifice.
Performance Impact - 2/5
Priority - 2/5
![]() |
![]() |
Anti-Aliasing
We all know what AA is by now. Far Cry 5 offers three options: Off, SMAA, and TAA. SMAA is aimed at tackling sharp diagonal lines, while TAA merges frames for a slightly blurred look. This one comes down to taste, but both are preferable to 'Off'.
Performance Impact - 3/5
Priority - 3/5
![]() |
![]() |
Motion Blur
As always, this is a graphics setting that comes down to personal choice. Motion Blur adds quite a heavy blur effect for fast moving objects. It's good for papering over performance cracks and some would suggest it's cinematic, but turning it off will provide you with a cleaner image.
Performance Impact - 2/5
Priority - 0/5
![]() |
![]() |
Login or Register to join the debate
PC Specs
Is it me or does the shadows actually look more detailed and better on low than ultra? or has there been a mistake?
PC Specs
I feel the same way. People like "soft" shadows a lot these days, and I get that softer shadows are more realistic, but to me look blurry (I may need my eyes tested). I've always liked my shadows nice and sharp even at the cost of realism.
Being completely honest, I don't care much for shadows. Not worth the FPS loss.
PC Specs
The fact that this game has microtransactions is more than enough reason for me to never buy this game, 0 out 10 for me.
PC Specs
I detest MT aswell, but considering the MTs are cosmetic only, you're missing out so much man !
PC Specs
The game is well optimized? but it haz Denuvo !!!11!1!1!1!1
PC Specs
YEAH! And one thing I hate! Is that memory hogger DENUVO!
PC Specs
can someone explain me what does priority mean ? the higher the number higher priority or is it lower number higher priority ?
PC Specs
Higher priority = higher priority xD
So highest priority (5/5) means you must turn the option on for best visual quality (usually textures sit at 4/5 or 5/5 priority in most games). Lowest priority (0/5) means you can turn the option off without affecting the overal visual quality/enjoyment of the game, or if you prefer them off (eg. chromatic aberration, film grain and motion-sickness-induced options like motion blur, head-blobbing, camera-shake, etc. usually get this rating)
PC Specs
just out of curiosity, how does this i7 fair with the 1060?
PC Specs
ZeyadBB my i7-2600k? It's pretty decent still, plays most games (Witcher 3, CoD: WWII, Rise of the Tomb Raider for example) at 60FPS and more (GPU usage maxed out, no bottleneck).
But in a few CPU heavy games like AC: Origins and Total War: Rome II run at about 45-55 FPS on AI heavy scenes, at times like that my GPU usage drop down -65%
PC Specs
Layers
and
Layers
and
Layers
of DRM :)
PC Specs
Thanks for these, as always. I just checked out the performance report on the other page, and I'm hoping, with tweaking shadows and AA (as always) I'll be able to keep everything else maxed out @1440p on my GTX 1070, since the 1060 and 1070 are fairly similar.
PC Specs
I haven't had a chance to really play the game yet, but I did run the benchmark @1440p with the Ultra preset, and managed an average FPS of -72, minimum was 60-64, maximum -84. I might play around with anti-aliasing (not many options there.. off/SMAA/TXAA I think) and shadows, and I'm sure that will bump my FPS up by -10. I'm sure playing @1080p is definitely manageable for a lot of people, even if you have to tweak the (very limited) graphics options.
PC Specs
Woah your telling me that the vegetation setting increases and decreases tree's and grass. Won't that affect the gameplay experience. I mean more tree's and grass does mean more stealth right?
PC Specs
I believe it's similar to what was used in GR: Wildlands and AC: Origins, it's mainly draw distance (so small patches of grass, rocks and trees that the player sees) and does not affect the bushes you can hide in
PC Specs
I'm no expert on engines but I would imagine anywhere where foliage may appear simply has a reduced view distance for AI, regardless of how much is actually there.
PC Specs
Oh I get it silly me (or Jon for putting this line :-Turn this setting up and there is much more grass, a greater number of trees, etc. XD )